armorcurve-1.2.5.jar
What's new
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- cleaned up config file
- fixed absorption consumption problems
- added options to scale the value of armor before calculations and to scale enchantment protection
- changed armor toughness: when taking an armor-reducible hit that would exceed (max hp/armor toughness), reduce extra amount by half. The old one was too punishing for low damage attacks, which is the complete opposite of vanilla toughness.
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