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Armed Mobs Warfare: Across the Ages

Successor of TaCZ Armed Mobs. Faction wars, armed village guards, caravans, sieges and mercenaries. Works on its own, even better with TaCZ, Iron's Spells, medieval mods and Epic Fight.
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Armed_Mobs_Warfare-1.2.0-dev.9+1.20.1-forge.jar

File nameArmed_Mobs_Warfare-1.2.0-dev.9+1.20.1-forge.jar
Uploader
xxXShindaXxxxxXShindaXxx
Uploaded
Oct 23, 2026
Downloads
17
Size
1.9 MB
Mod Loaders
Forge
File ID
9302108
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:armed-mobs-warfare-across-the-ages-1752265:9302108")

Learn more about Curse Maven

What's new

# Armed Mobs Warfare 1.2.0-dev.9 (test build)

Changes since **1.2.0-dev.1**.

**Before you update:** back up `config/armedmobswarfare/`. On the first start, the config files and `factions.json`
(now version 12) are updated in place. Your settings move along to their new places.

## Settings in the browser
- `/armedmobs settings` (operators) has a second tab, **Settings**. It shows every setting of `common.toml`,
  `guns.toml`, `magic.toml`, `medieval.toml` and your own `client.toml`, sorted by topic instead of by file.
- Every setting gets the right field (switch, number with unit, percent, choice, list) and its description.
  Fine tuning is folded under "advanced settings".
- Search over all files, a list of unsaved changes, and a button per setting to go back to its default.
- Saving checks every value first. Wrong values are marked red and nothing is saved.
- Changes apply at once, no restart. If someone else changed a setting in the meantime, the page asks first.

## Gear per faction
- New in `factions.json` and in the editor (tab **Gear**): `weapon_whitelist`, `weapon_blacklist` and `armor`.
  Leaders can have their own lists (`leader`).
- An entry can be:
  - an item or gun
  - a whole mod (`simplyswords:*`)
  - the start of an item name (`minecraft:netherite_*`)
  - a tag (`#minecraft:swords`)
- Applies to wars, sieges, hunts, caravans, wanted camps, settlement guards, militia and mercenaries.

## Events per faction
- `events` per faction (tab **Events**) decides where a faction shows up:
  - battles, hunts, ambushes
  - sieges and settlement sieges
  - caravans, wanted camps, settlements
  - mercenaries
- `events` per mob: that member only spawns in these events.
- Each faction's caravan (trader, guards, pack animals, day or night) is set in the same tab.

## Leaders
- `"leader": true` on a member makes it the siege leader, wanted boss or settlement warlord.
  With `spawn_weight` 0 it is only ever a leader.

## Faction banners
- Every faction has its own banner (tab **Banner**): base color, up to 16 patterns and an optional painted picture.
  The editor has a pattern editor and a paint tool.
- The 18 default

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