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Armageddon

A highly configurable overhaul of Minecraft's way of progressing through the game : bosses, RPG-like, new mechanics, multiplayer compatibility, weapons, ores... !
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Armageddon for Neoforge 1.21.1 (v3.0.03) - Polished

File nameArmageddon for Neoforge 1.21.1 (v3.0.03) - Polished.jar
Uploader
choupiculchoupicul
Uploaded
Jul 3, 2026
Downloads
349
Size
11.0 MB
Mod Loaders
NeoForge
File ID
8366194
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:armageddon-1110642:8366194"

Learn more aboutย Curse Maven

What's new


Armageddon Mod v3.0 - Polished (BETA)

undefinedA massive polishing update focused on balance, configurability, visual improvements, boss fights, exploration and overall quality of life. 

Neoforge, first release of the v3.0, may contains bugs and crashes, tell me ;))

\

๐Ÿ’•v3.0.03: 
-Re-added the "secret sword" to the creative tab (**Antique Melted Iron Sword**)
-Fixed a bug with Statut Effects that didn't drop mob loot when they died while one is active
-Added new mechanic for Scythes (armageddon\_mod:scythes) weapons, they will now inflict base area damage, a sort of small sweeping edge by default but damage/2 for enemies around 
-Updated the list of used tags in the description of the mod for devs
-Corrected more than 100+ misspeling for English localization with the help of albinoorange (and more will be fixed soon) 


 

โš”๏ธ Bosses:

Iron Colossus

* Reworked the Iron Colossus
* Increased Iron Colossus base health
* Added a small spawning animation

 

Elvenite Paladin

* Reworked the Elvenite Paladin
* Added a small spawning animation
* Elvenite Paladin is now immune to Bleeding and Hemorrhage

Vaedric

* Reworked Vaedric almost entirely

Zoranth

* Tweaked and improved Zoranth's fight
* Added a recipe to convert Zoranth's Helmet into a Helionite Helmet

Arion

* Added a new attack to Arion's second phase
* Cleaned some animations
* Nerfed his dash
* Arion now glows green

Sanghor

* Nerfed Sanghor slightly
* Fixed multiple bugs
* Fixed the Treasure Bag duplication bug

Bringer of Doom

* (Reworked)) Phase 2 to make it more dynamic and hopefully less crash-prone
* Additional tweaks and improvements to Phase 2

Eldorath

* Eldorath is now immune to arrows
* Eldorath is no longer immune to lightning
* Remodeled Eldorath's Relic
* Updated Eldorath's model

The Calamities

* Fully reworked The Calamities
* They now spawn all at once

Global Boss Changes

* Added several anti-cheese mechanics
* Improved visual size of several bosses
* Added Infinite Summon Items for every boss
* Added Resilient effect on boss spawn
* Increased multiplayer health scaling for bosses after the Elvenite Paladin
* Added a config for Boss Armor
* Added a config for Boss Experience Drops
* Added a config line to disable boss time changes
* Fixed bosses not properly receiving bonus health
* Fixed some bosses despawning when attacking other entities

---

โš”๏ธ Weapons & Combat:

Better Combat

* Improved Better Combat visuals and animations for several weapons
* Reworked many weapons for Better Combat compatibility

Weapon Reworks

* Reworked:

  * Primalis
  * Withered Spineblade
  * Spear of Longinus
  * Chaosphere Blade
  * USOTE Grass
  * Lost Voidblade
  *etcc

* Improved Cosmic Weapons
* Reworked all daggers:
Can now damage bosses
Function as proper standalone weapons

* Reworked all Idol-related weapons
* Reworked the Hunger Tool Set

New Combat Features

* Added stack effects to several weapons to encourage build diversity
* Added more particles to weapon attacks
* Increased dash velocity on several weapons
* Status effects can now be applied through tags for modders

  * Example: forge:bleeding_weapons

Balance Changes

* Rebalanced weapon damage globally
* Nerfed Duskfireblade
* Staff of the Cosmos now deals slightly more damage when right-clicked
* Voiderite Tools now briefly inflict Voidflame on hit
* Some projectile weapons can now deal reduced damage to projectile-immune bosses
* Fixed Eclipsium weapons not dealing bonus damage to bosses
* Nerfed Eclipsium cooldown (40s โ†’ 1 minute)

Fixes

* Fixed Bloody Sword attack speed
* Fixed Worldshaper Axe setting enemies on fire
* Fixed Echo of Discord deleting items
* Fixed Teleportation Dagger deleting items
* Fixed SOTF Sculk deleting items on right-click

Vaulted Content

* Vaulted the Scorching Staff
* Vaulted the Idols
* Vaulted the Splintered Bone

---

๐Ÿ’ Accessories:

New Accessories

* Added The Heart of the Beloved
* Added The Heart of the Non-Beloved (for modpacks)
* Added several new endgame accessories
* More than 40+ new one

Reworks & Balance

* Buffed The Heart
* Improved:

  * Shackles
  * Pendant of Convergence
  * Prism of Realms
* Increased Life Necklace cooldown (40s โ†’ 50s)

Compatibility

* Rewrote all accessories from scratch for improved stability and compatibility
* Added a config to grant accessory slots on player spawn
* Full compatibility with Tooltip Overhaul

Fixes

* Fixed Pendant of Convergence
* Fixed AOE accessories damaging tamed entities

---

๐ŸŒ Exploration & Content:

Exploration Expansion

* Reinforced exploration by adding new weapons and accessories to vanilla loot tables
* Several old items have been reworked into discoverable loot

Lore

* Added two new Lore Scrolls
* Added a common Lore Scroll tag

Warden Content

* Added the Warden Treasure Bag
* Added several Warden-related items

New Materials

* Added Raw Voiderite
* Added Raw Bloody Ore

---

โ›๏ธ Progression & Tiers:

New Tier

Added a new tier between Vaedric and Sanghor:

* forge:cataclysmic_blocks
* forge:cataclysmic_tools
* forge:cataclysmic_armors

Mainly intended for modpacks and addon creators.

Shadow Tier

* Added Shadow Tier

Progression Changes

* Changed Novice Builder Armor progression
* Fixed progression skipping
* Players must now defeat every previous Keeper

---

โš™๏ธ Configurations & Modpack Support:

Keepers Customization

* Added a config allowing players to choose which boss unlocks each progression tier
* Yes, the Iron Keeper can literally be a Minecraft Pig

Tier Integration

* Added configs allowing modded items, blocks and armors to be assigned to progression tiers without tags

Lore Scrolls

* Added config to disable Lore Scroll drops

Spirits

* Added config support for custom Spirit-dropping mobs

Hardmode

* Added config to blacklist mobs from Hardmode bonuses

---

๐Ÿ‘น Spirits & Hardmode:

* Spirit drops are now affected by Looting
* Immunity accessories are now affected by Looting
* Added config support for custom Spirit-dropping mobs
* Added blacklist support for Hardmode bonuses

---

๐ŸŽจ Visual Improvements:

Textures

Improved many textures:

  * Lore Scrolls
  * Scythes
  * Treasure Bags
  * Cosmos Shard
  * Weapon inventory textures
  * and more

Inventory Visuals

Added:

  * New frames
  * Tiny textures
  * Display name visuals
  * Tag-based inventory styling

In-Hand Visuals

* Added dedicated 16x in-hand textures for all large weapons

Rarities

* Added vanilla rarities to many items
* Updated rarities for:

  * Treasure Bags
  * Lore Scrolls
  * Various materials

---

๐Ÿ—๏ธ Crafting & Recipes:

* Changed several recipes
* Fixed all brick recipes and related bugs
* Fixed Bloody Ingot Recipe #2
* Sun Emblem recipe is now cheaper
* Changed Netherite Bident recipe
* Thorned Ritual now requires the Zenithian Skull
* Changed Scythe of the Withered Shadows repair material:

  * Wither Skull โ†’ Netherite Scrap
* Reworked Build Weapons and Gemwoven Fragment crafting
* Changed all Sword of the Element recipes to preserve enchantments through the Smithing Table
* Withered Splinter is now exclusive to Wither drops

---

๐Ÿ“š JEI & Advancements:

JEI

* Added more JEI information
* Added JEI entries for:

  * Bleeding
  * Solar Flare
  * Other custom effects

Advancements

* Reworked advancement order
* Added advancement categories
* Removed old bugged advancements

---

๐Ÿ“ˆ Balance:

* Tweaked Ore Generation
* Tweaked loot tables
* Tweaked Treasure Bag rewards
* Reduced ore rewards from Treasure Bags
* Increased Calamitous Armor Toughness
* Fixed Bloody Boots (7 โ†’ 8 armor)
* Nerfed Little Goblins
* Increased Elvenite Armor durability
* Voiderite Ore now teleports players only while not sneaking

---

๐ŸŒ Localization:

* Added Spanish translation (es_es)

---

๐Ÿงน Quality of Life & Optimization:

Prevention Messages

* Prevention messages now appear in the Action Bar by default
* Messages are now shorter and more generic
* Block messages now display:

  * "Iron Tier Block"
  * instead of
  * "Iron Ore"

Interface

* Reorganized Creative Tabs
* Updated CurseForge logo

Performance

* Optimized overall performance
* Switched accessory triggers to reduce lag
* Cleaned workspace for additional optimization

Miscellaneous Fixes

* Fixed multiple misspellings
* Fixed Builder Armor issues
* Fixed duplicated recipe errors spamming logs
* Fixed tamed entities not taking boss damage
* Fixed Glowbug Lantern
* Fixed Ancient Allays
* Added missing tags to items and armor

And voilaa wow..