File Details
Armageddon for 1.20.1 (v2.0.6) - The Madness Update.jar
- B
- Aug 31, 2025
- 10.59 MB
- 306
- 1.20.1
- Forge
File Name
Armageddon for 1.20.1 (v2.0.6) - The Madness Update.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Armageddon v2.0.6 small yet important fix! – The Madness Update
changelog at the bottom
"_The Madness of the Author combined into one update _ …"

🌍 General:
- Created a Ko-Fi page → in the future subscribers will be able to submit ideas directly to be added to the mod. (Donor Items!)
- Fixed various misspellings and popup messages typos.
- Fixed a bug where unusable tools still took damage.
- Changed the creative tab order.
- Added new creative tabs (Materials, Idols).
- Added JEI information for some items.
- Added nuggets for each ingot.
- Improved compatibility with Better Combat.
- Fixed Hardmode crashes, now fully compatible with Aether Mod and all mods
- Added multiple new configs (Gapple Sickness toggle, prevention messages, blocked Nether, popup messages action bar/chat…).
⚔️ Bosses & Fights:
Goblin Lord
- Reworked animations (3 new attack animations, death animation).
- Fixed despawn bug.
- Increased damage of goblin minions.
- New multiplayer HP scaling (+220 HP per player instead of absurd scaling).
Eldorath
- New unique attack added, one attack removed.
- Eldorath fight revamped with new animations.
- Beating him now unlocks enchanted tools & armors usage.
Arion
- Full fight remade with new animations.
- Fixed multiplayer HP scaling.
- Added Gemwoven Fragment to his treasure bag.
Elvenite Paladin
- New super cool attack added.
- Immune to Warden’s Blast + some potion effects.
- Uses new Stun mechanic.
- Balance tweaks to multiplayer HP scaling.
- Fight progression changed: with the need to find the Ancient Blueprint !
Zoranth
- Improved animations and fight.
- Withered Scythe right-click damage buffed.
- Treasure bag changes: fewer Ancient Debris (forces mining).
Zoranth, Newborn of the Zenith
- Sunbeams reworked (despawn correctly when Zoranth dies, passive ones no longer explode).
- Zoranth Zenith is now immune to Sunburn.
- Increased his HP, armor, and damage.
The Calamities
- Full rework (attacks, HP, damages, timing) → shorter, less grindy, more fun.
- Rewritten lore.
- Fixed crashes.
- The Famine is now immune to projectiles.
- Increased damage output overall.
Bringer of Doom
- Full rework (textures, fight, animations).
- Treasure Bag: increased Doom Powder drop.
- Stronger scaling and damage.
Nyxaris (pending its rework)
- Small buffs (HP, armor, damage, fight speed) until full rework.
- Shadowed Spears reworked.
New Boss: Sanghor, Lord of Blood
- Added with unique progression, drops, and mechanics.
- Unlocks new post-Calamities crafting routes.
- Affects Zoranth Zenith’s recipes, advancements, and boss order.
- Reworked the undefinedBlooderite Ore with its own block.
- After Sanghor, the Sun Emblem is no longer craftable — must be traded with an Expert Cartographer.
Other Bosses
- General increase to boss armor (Zoranth, Eldorath, Calamities, etc.).
- Angry Endermen (Vaedric) no longer affected by Hardmode.
- Ancient Allay damage reduced (10 → 8).
- Elder Guardian now has a Treasure Bag + is affected by Hardmode.
🛠️ Items, Weapons & Armors:
- Added Idols system with a dedicated Curio slot.
- Added 30+ new Accessories (fully fixed effects & descriptions).
- Added Warden Relic.
- Added WorldFlare Axe and many new weapons/crafting materials.
- Added Prismatic Tool Set.
- Added Enderdragon Bone as crafting material.
- Added multiple Staffs.
- Added end-game items post-Nyxaris.
- Added Blooderite Ore undefinedBlock undefinedand removed Bloody Scraps.
- Changed/added tons of crafts and recipes (Holy Sword, Broken Sword, Strange Coin, Accessory Smithing Template…).
- Balanced weapons (Chaosphere Blade, Biome Blades, Chaos Saber, Duskfire Blade, Titan’s Oath…).
- Improved right-click abilities and Better Combat compatibility.
- Resprited multiple items (Ultimate Swords OTE, Chaosphere Blade, Gilded Tools, Lore Scrolls, Helionite Gauntlets, Bloody Armor, etc.).
Armors:
- All armors can now be trimmed.
- Increased durability across the board (post-Calamities especially).
- Bloody Armor grants Hemorrhage Immunity.
- Helionite armor improved visuals (gauntlets, helmet).
- Fixed Apprentice Builder Armor name.
- Fixed Helionite Sword size.
🌀 Mechanics & Systems:
- Added Builds system (inspired by Elden Ring).
- Added Gapple Sickness Mechanic → discourages gapple spam, promotes potions/food. (Disabled by default in config.)
- Arion unlocks first weapons.
- Zoranth unlocks first Idol.
- Paladin unlocks better weapons.
- Calamities unlock Greater Idols.
- Introduces new weaknesses & strengths for bosses.
- Optional mechanic — community feedback welcome!
- Added new effects:
- Stun (used by Paladin & rare accessories).
- Hemorrhage (new potion effect + craftable potions).
- Added new mechanics:
- If killed by a modded effect (Amaterasu, VoidFlame, Sunburn, Hemorrhage) → associated boss despawns to avoid grief.
- Cannot use enchanted tools/armor until defeating Eldorath.
- Ancient Blueprint (non-consumable item required to craft Titan’s Insigna).
- Aggro Mechanic in mutliplayer, now for every bosses, each 10 seconds they can change targets to the player that hit them to avoid a single target entire fight !
⚖️ Balance & Fixes:
- General massive rebalance of boss damages → sometimes one-shots, but armor durability increased.
- Rebalanced multiplayer boss health scaling → exponential instead of flat cap (now scales >6 players).
- Tweaked many recipes for better progression.
- Fixed Sword of the Elements duplication glitch.
- Fixed Eye of the Sun summoning bug.
- Fixed/adjusted hitboxes for many projectiles.
- Fixed/removed crashes with Calamities & Hardmode.
- Vaulted Aqua Tide (and upgrade).
- Tons of minor fixes (builder armor bug, accessory effects, potion recipes, etc.).
🧇What’s next? (v2.1.0):
- The Nyxaris Rework
- Additional Armageddon features for your adventures
- Quality of life improvements and minor tweaks
🗻v2.0.3:
-Fixed the Gemwoven Fragment
-Fixed Frostbite Idol
-Fixed some sound for weapons
-Fixed Elvenite Paladin sound bug
🗻v2.0.4:
-Fixed the Bloody Ore and Elvenite Ore not spawning!!
-Tweaked their generation
🗻v2.0.5:
-Decreased a bit the area damage of the Burst Ball 20->15
-Fixed all accesories of type "defensive", bugging with the cooldown! (Burst Balls, Bone Effigies, Abyssal Charm…) (sorry for that!)
-Fixed Gilded tools not having Gold Tools efficiencityundefined
🗻v2.0.6:
Small yet important update:
-Retagged everything well!
-Decreased Eldorath's health by 50hp per player and by 25 hp in singleplayer
-The size of the spawn area where the boss has more health per player has been doubled.
-Changed Eldorath's new attack to work properly on server, the blocks will also break 10s after the attack is made!
-Changed The Shivering Shard recipe to be easier and post-Arion
-Tweaked the "Idols Swords" damage 8->7
-Changed “Boss Spawning Items” so that they can no longer spawn bosses in caves (and confined areas).
-Fixed a few spelling mistakes.