This is the first full release, featuring content that is still fairly scarce but intriguing.
Works in singleplayer/lan game too.
Languages: EN/RU
!This mod must be installed on both the client and the server!
Tested on SBW 0.8.8
!There is auto-integration with Simple Voice Chat (players are automatically split into groups).!
Features:
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The mod adds a customizable team match mode with automatic weapon distribution for teams and a class system.
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Ever noticed that guns from Superb Warfare don't give themselves away in combat?
My mod fixes that! Weapons now have realistic firing effects that can reveal the shooter's position:
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Smoke haze effects when firing
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Muzzle sparks
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And most surprisingly... full muzzle flash effects when firing at night.
Now you won't be able to sit God-knows-where and rain down lead! They will find you.
(Light and sparks from firing are controlled — flashes only activate when firing SBW weapons without a suppressor.)
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Class system:
Depending on the number of players per team (players are evenly split by the system when the match starts), additional bonuses are distributed:
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Each team always has one "medic-altruist" — on top of the standard loadout, they receive enchanted golden apples which can only be used to heal teammates (and only once on themselves per match).
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Fewer than 10 players — RPG with two rockets (the RPG applies a constant slowness effect until you drop it).
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Fewer than 20 — drone + monitor.
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Fewer than 30 — mortar + 5 shells (also applies slowness when carried).
All bonuses are randomly distributed among players — you won't be able to stick to the same role.
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Wound system.
At the start of the match, Minecraft's natural regeneration is disabled — replaced by my own custom system:
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75–50% HP — concussion (bullet, explosion) — Slowness II + Nausea until HP is restored to 75%, after which the effects are halved.
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50–0% HP — permanent withering (bleeding), which slowly kills the player until a medic heals them.
HP does regenerate, but only through eating food; you can recover from a concussion by resting in cover, but only a medic can save you from bleeding.
That's all for now!
Admin commands (OP):
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/arma setspawn blue/red— sets team spawn points before the match starts. -
/arma start/stop— starts/ends a round at any time. -
/arma massacre— after the match starts, activates a 50/50 mode where half of the random players are forbidden from using suppressors (fix for night battles). -
/arma attachments— lists banned attachments via the SBW H menu. -
/arma allow/disallow <barrel, scope, grip, stock, magazine>— manually bans specific mod attachments.
Team loadouts:
Red:
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AK-47
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120 rounds
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Russian armor
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1 armor plate
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16 steaks
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RGO grenade
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Two smoke grenades
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Iron shovel and axe
Blue:
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M4A1
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American armor
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Hand grenade instead of RGO
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Everything else remains the same.
The mod is a work in progress; I'm making it for my own server and releasing it to create a server modpack that's easy to install. (And it might come in handy for others too.)