ArchitectureCraft-Reforged-26.2-1.3.5
Curse Maven Snippet
What's new
# Changelog
## 26.2 v1.3.5
### 💡 Rendering & Lighting
* **Vanilla Lighting Pipeline:** Placed shapes now use Minecraft's native block rendering pipeline. They seamlessly match daylight, ambient lighting, and darkness without double-darkening.
* **Unified Normals:** Rebuilt lighting normals across all triangulated faces, removing visible daylight wedges, seams, and legacy override artifacts.
* **Texture & Mapping Fixes:** Fixed stretched, collapsed, or misaligned textures on diagonal procedural faces, arches (Diameter 3 & 4), and corners.
### 🪚 Sawbench Refactor (UI & UX)
* **Modernized Layout:** Redesigned three-column UI with dark theme panels, pixel pictograms, rounded corners, and enlarged shape previews.
* **Smart Categorization & Usage:**
* Added customizable **Favorites** with hotkey support (`F` by default).
* Rebuilt **Most Used** tracking—now counts actual item extractions (including shift-clicks).
* Categories auto-sort dynamically by usage with alphabetical tie-breaking.
* **Workflow & Controls:**
* Added a **Sawbench Search** that searches across all categories.
* Added a **crafting amount slider** respecting input ratios and the 64-item stack limit.
* Searching no longer closes the GUI when pressing the inventory key (close with `ESC` or button).
* Scrollbar can now be dragged directly.
### 👁️ Placement & Previews
* **Placement Ghosting:** Added a translucent preview showing a shape's material, orientation, and rotation prior to placement.
* **Render Distance:** Shapes now remain visible up to the full configured client render distance.
* **Item Rendering:** Centered and auto-fitted all shape renders across inventories, preview cards, and output slots.
### 🛠️ Geometry & Block Fixes
* **Balustrades & Banisters:** Fixed alignment, mesh artifacts, and corner logic for Plain and Fancy Balustrades and Fancy Banister Ends.
* **Ceiling Placement:** *Arch Diameter 4 Part C* can now be placed directly beneath ceiling blocks.
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