Archery Expansion

Adds progression to bows and arrows in Minecraft!

File Details

Archery Expansion (Forge) - 1.0.7 - 1.20.1

  • R
  • Sep 25, 2025
  • 360.15 KB
  • 419
  • 1.20.1
  • Forge + 1

File Name

ArcheryExpansion-forge-1.20.1-1.0.7-all.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:archery-expansion-1164945:7031006")

NeoForge

implementation fg.deobf("curse.maven:archery-expansion-1164945:7031006")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Technical Debt Payments and Debugging go brrrrrrrrrrr!!!
- Cleaned up a decent bit of original code
- Registration is now handled in the Common class rather than split between forge and fabric
- Forge Client Events separated from common for organization
- Bow Breaking items moved to its own tag
- Bow Charge Meter now has the invert render like a crosshair (#35)
- Scouting and Grit now work properly on Crossbows (#33)
- Fixed a crash where Skeletons could crash once their bow breaks due to an unchecked cast 🤦 (#34, #32)
- Fixed a bug where the old bow zoomed in farther than normal
- Fixed a bug where skeletons would always get particles from bow effects even if defined as false in the bow stats json
- Fixed Bow Tooltip Formatting
- Added additional Bow Tooltip information (#21)
- Bow Stats "on_fire_effects" can now take in a boolean for showing status effect tooltips
- removed compat recipes, as they cause errors on world startup and there's already a recipe to convert wooden bow into old bow for compat
- trajectory enchant now uses a custom renderer rather than particles (it's a lot smoother and more performant!!)