3.0.0+1.20.1-fabric
Curse Maven Snippet
What's new
3.0.0+1.20.1
⚠️ Read this before updating
This release is a major technical overhaul and is not backwards compatible.
- Requires the matching Spell Engine and More RPG Library releases. This version will not run on Spell Engine 0.9.x, and mods built against 0.9.x will not work alongside it.
- Update the whole set together. Spell Engine, More RPG Library and every RPG Series mod must be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
- Spell books must be re-obtained. Spell books from an older world no longer carry valid spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
Back up your world before updating.
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47, no Forgified Fabric API). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1.
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2), Armor Model API (1.0.0) and Ranged Weapon API (2.3.4), plus Archers itself.
- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries. - The Bounty Hunter, Polar Stalker and Sentinel Archer armor is now always registered, so a server without Armory RPGs starts (their set bonuses used to fail to load and abort the startup). Crafting these sets still requires Armory RPGs.
Accepted 1.20.1 limitations
- Choking Gas no longer reads
#minecraft:ignores_poison_and_regen(a 1.21-only tag) to decide immunity; it uses the undead check vanilla's own Poison uses on this game version. Identical for vanilla mobs - only a modded mob that opts into that tag without being undead loses its immunity. - Armor opts into
#minecraft:trimmable_armordirectly, replacing the 1.21-only#minecraft:{head,chest,leg,foot}_armortags, so every set stays trimmable at a smithing table. - 1.20.1 has no item data components: equipment-set membership is carried as item NBT instead. Functionally identical, but not readable by 1.21-era component tooling.
- The Armory compat sets' smithing recipes are gated with Forge's own
conditionskey rather thanneoforge:conditions; a datapack that overrides those recipe files needs the same key.
This mod has no additional files