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Arcanum Unbound

Arcanum Unbound - is a mod that adds magic and artifact crafting. You as a wizard need to become strongest. The mod has an experimental philosophy of sacrifice and the price of strength, be ready for the challenges.

File Details

arcanum unbound 1.5.0

  • R
  • Mar 20, 2026
  • 779.81 KB
  • 11
  • 1.21.1
  • NeoForge

File Name

arcanum_unbound-1.5.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:arcanum-unbound-1417714:7784408"
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Arcanum Unbound 1.5.0

A major systems update focused on sigils, relics, the Abyss progression chain, guidebook clarity, and overall mechanical consistency.

Sigil System

  • Deepened the sigil system into a more complete and predictable core/form/modifier matrix.
  • Fixed cases where forms or modifiers could stick and cast the wrong behavior.
  • Fixed mana cost and instability preview bugs in the sigil interface.
  • Expanded the system with new cores: Pulse, Grasp, Bloom, Veil.
  • Added new forms: Lance, Ward, Rune, Cascade.
  • Added new modifiers: Resonance, Surge, Sculk, Hollow.
  • Reworked existing modifiers such as Fracture, Decay, Echo, and Phase-Lag so they affect gameplay more meaningfully.
  • Improved late-game and Abyss-oriented sigil combinations.

Relics and Artifacts

  • Major overhaul of the relic/artifact system.
  • Wearable relics now follow the same randomized trait logic as the artifact sword and artifact pickaxe.
  • Standardized wearable relic generation around the intended 2 positive traits + 1 negative trait structure.
  • Expanded both the common trait pool and unique relic mechanics.
  • Added at least 10 new relics/artifacts, including deep, dungeon, and progression-based rewards.
  • Improved integration between relics, mana flow, sculk mechanics, and endgame combat.

Messura Altar

  • Expanded the Messura Altar as a stronger endgame progression loop.
  • Enhancement now upgrades existing traits more reliably.
  • Infusion now adds a new power together with a new drawback without corrupting item data.
  • Improved persistence and consistency of trait levels and artifact progression.

Abyss Progression

Re-synchronized the Abyss progression chain.

  • After defeating the Abyssal Remnant, the post-fight choice is restored properly:
  1. claim the Heart of the Abyss
  2. or destroy the remaining pulse for a Piece of the Abyss
  • Reconnected the Enslaved by the Abyss -> The Corrupted Trace boss chain.
  • The Corrupted Trace once again correctly leads into the Abyss Poem and rewards Echo of the Abyss.
  • Improved overall late-Abyss consistency and phase flow.

Guidebook and UX

  • Reworked the guidebook structure.
  • Progression and lore now come before recipes.
  • Added and updated pages for sigils, relics, Abyss progression, late-game systems, and crafting.
  • Improved guidebook navigation and removed dead-end page states.
  • Updated book text so it explains the mod for players instead of exposing development-facing notes.

Text and Localization

  • Fixed a large number of broken Russian text issues and encoding problems.
  • Improved consistency between item names, UI text, guidebook entries, and Abyss progression messaging.
  • Cleaned up player-facing naming across multiple systems.

Advancements

Restored the mod’s advancement chain. Fixed broken advancement conditions. Re-linked advancement progression so it displays properly again.