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ArcaneBeam

Client-side visual overhaul for Vault Hunters: rendered ability beams and strikes, labyrinth exit route, Mana Stealer orbs and a live-preview settings screen.
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ArcaneBeam-1.18.2-0.2.0.jar

File nameArcaneBeam-1.18.2-0.2.0.jar
Uploader
HoY82HoY82
Uploaded
Oct 13, 2026
Downloads
37
Size
1.1 MB
Mod Loaders
Forge
File ID
9152907
Type
R
Release
Supported game versions
  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:arcanebeam-1550168:9152907")

Learn more about Curse Maven

What's new

ArcaneBeam 0.2.0

A big update since 0.1.14: a new Blast Wave replacement, resource-pack beam profiles for other players, a Resource Pack visuals mode for Arcane, a rebuilt settings screen, Labyrinth Breadcrumbs, Mana Stealer trap visuals, a globe map fade, update notices and many fixes. ArcaneBeam stays client-side only and changes presentation only: Vault Hunters damage, targeting, cooldowns, mana costs and server behavior are unchanged.

Full release notes: https://github.com/HoYin1600p/ArcaneBeam/releases/tag/v0.2.0

New

  • Blast Wave replacement: Smite: Blast Wave pulses become capped volleys of small Whistling Bird-style missiles, with a smooth player-following radius ring, its own sounds and profiles.
  • Beam profiles for other players (optional): give a nearby player their own rendered beam, particle texture or random texture list from a resource pack, set in config/arcanebeam/player_beams/assignments.json. Nobody is assigned by default.
  • Arcane Visuals: Resource Pack mode: keeps Vault's own Arcane particles so a resource-pack retexture shows on your own Arcane, aimed from your configured origin to the crosshair.
  • New settings screen: a docked panel with a page list, scrolling sections, left or right dock, a minimize tab and an on-screen Start Position window. The Mods list Config button opens it.
  • Labyrinth Breadcrumbs (off by default, Vault > Labyrinth page): inside the village challenge-room labyrinths (Living, Gilded, Ornate) and the Wolds labyrinth room, one line leads from you to the exit.
  • Mana Stealer trap visuals: pale-blue and navy orbs through the trap's radius and a player-to-trap stream, with their own config and /arcanebeam mana_stealer commands.
  • Dungeon globe map fade: rooms revealed by globes or teammates are drawn fainter until you visit them.
  • Update notices: a startup check that links only to this CurseForge page; critical updates only by default.
  • Arcane and Rail each have their own on/off switch; bundled sounds have subtitles and fade with distance.

Fixes (bugs present in 0.1.14)

  • A Vault update that renames something ArcaneBeam hooks no longer stops the game from starting; an error in one feature now switches off only that feature.
  • Arcane and Rail beams show exactly the configured opacity at any length, and their color blending and glow rotation are smooth again.
  • Smite, Storm Arrow, Lightning Strike and Archon replacements only touch their own bolts and effects; turning a replacement off always takes effect.
  • The beam origin no longer jumps when looking straight up or down, and rendering no longer jitters far from the world origin.
  • Config files that are locked or hand-edited are no longer reset to defaults; saves are safer.
  • The sound warnings on every resource reload are gone, and long resource-pack sounds play to the end.

Changes

  • Requires Forge 40.1.67 or newer and Vault Hunters 3.21.6 or newer.
  • Other players' Arcane and Rail are no longer replaced with your beam unless you assign them a profile, and Arcane Prism keeps Vault's own visuals.
  • Bundled default profiles are all named Default; existing configs load without losing values.

0.1.14 has no update checking, so it will not tell you about this release in game; from 0.2.0 on, ArcaneBeam can tell you about the next one.

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