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Arcane Realms

Arcane Realms is a magic and adventure content mod for Minecraft Java Edition. It combines spell progression, custom artifacts, animated magical creatures, boss encounters, and handcrafted structures into a single experience.
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arcane-realms-neoforge-2.0.0+26.1.2.jar

File namearcane-realms-neoforge-2.0.0+26.1.2.jar
Uploaded
Oct 2, 2026
Downloads
9
Size
10.3 MB
Mod Loaders
NeoForge
File ID
9039272
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:arcane-realms-1639591:9039272"

Learn more about Curse Maven

What's new

Arcane Realms — 2.0 Minecraft 26.1.2 • NeoForge • Release

Two new dungeons, three schools of magic and a new companion. Fight your way up the Slag Forge in the Nether and board the End Fleet at the edge of the End.

Added

Slag Forge (Nether dungeon)

  • A stepped forge-citadel over a Nether lava lake. Cross the slag moat, enter through the casthouse and climb floor by floor to the Forge Crown.
  • New enemies: the hammer-wielding Slag Forged, the glob-throwing Cinder Slinger and swarms of Ember Mites. Brood Crucibles keep breeding foes until you break them.
  • Mini-boss: the Forge Overseer, who powers up when you enter the Foundry and pours molten metal from its crucible. Defeating it opens the Armory and the Vault.
  • Final boss: the Forge Tyrant, chained to the great anvil at the top of the forge. Halfway through the fight, he breaks his chains.
  • Rewards include enchanted weapons and armor, netherite scrap, ancient debris and enchanted books. The Crown chest always holds a Netherite Upgrade template and a netherite ingot.
  • New materials: Forge Heart, Overseer Sigil, Tempered Slag Ingot and Living Ember.
  • New slag and cast-iron building blocks: Slag Bricks, Polished, Chiseled and Cracked Glowing Slag, Forge Grate, Cast Iron Pillars, Forge Lantern and Cast Iron Chain.

End Fleet (End dungeon)

  • A void fleet moored at the edge of an outer End island. Board by the gangplank and fight your way from ship to ship.
  • New enemies: Void Deckhands, Void Harpooners and Void Remoras, raised by Void Hatches until you break them.
  • Mini-boss: the Void Boatswain, who fights with his anchor and whistles for deckhands. His fall raises the bridges to the flagship and the Treasure Skiff.
  • Final boss: the End Admiral. He bombards the fleet from his flagship, harder the further you come, then duels you on the quarterdeck.
  • Rewards include End City treasure, a Spire armor trim, shulker shells and enchanted diamond gear.
  • New materials: Void Core, Boatswain's Whistle, Voidsteel Ingot, Sail Membrane and Star Lens.
  • New ship blocks: Void Wood Planks and Mast, Obsidian and Riveted Hull Plating, Carved Void Trim, Void Sail, Rigging Rope, Void Ship Lantern, End Crystal Lamp, Void Deck Grate and Void Light Bridge.

New catalysts

  • Anvil Hammer: Anvil Strike, Tempering Sparks and Hammer Throw. Crafted with the Overseer Sigil.
  • Slag Censer: Slag Glob, Searing Chain and Magma Eruption. Crafted with the Forge Heart.
  • Admiral's Saber: Void Slash, Boarding Strike and Broadside. Crafted with the Void Core.
  • Boatswain's Anchor: Anchor Drag, Moor and Chain Whirl. Crafted with the Boatswain's Whistle.
  • Star Spyglass: Watchman's Mark, Starfall and Star Route. Crafted with the Star Lens and Sail Membrane.
  • New effects: Broken Temper (the target takes 20% more damage) and Watchman's Mark (the target glows and takes 20% more damage).

Schools of Magic

  • Three schools, each with 10 spells unlocked tier by tier as its mastery grows:
    • School of Fire: from Firebolt and Searing Mine to Wildfire, Phoenix Heart and Infernal Form.
    • Ice School: freeze stacks; from Frost Lance and Ice Wall to Blizzard, Glacier and Winter Avatar.
    • Crystal School: resonating crystals; from Prismatic Shard and Crystal Aegis to Crystal Sentinel, Geode and Prismatic Form.
  • The Awakening Altar awakens a school: surround it with four full Mana Bottles and offer the Fire, Frozen or Amethyst Core.
  • Equip unlocked spells on the new Spellcasting tab of the Mastery screen and cast them with an empty main hand.
  • The free-hand spell bar can be toggled with its own key binding.
  • School spells never break, burn or place blocks.

Creatures

  • Slag Falcon, a territorial bird of the windswept hills and stony peaks. It warns before it attacks. At night, approach it sneaking while it sleeps and offer Nutritious Feed to bond with it. A bonded falcon follows you, stays, hunts on command and fights at your side.

Instant Dungeons

  • Forge Trial: its portal opens in the Nether.
  • Fleet Trial: its portal opens in the End.

Changed

  • Mastery now grows gradually with each level. The fixed level 5 and level 10 milestones of every catalyst and technique were removed.
  • The Dungeon Finder now tracks the Slag Forge in the Nether and the End Fleet in the End.
  • The Guide Book has new articles for both dungeons, every new catalyst, the Slag Falcon, the Awakening Altar and a new Schools of Magic section.

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