arcane-realms-industrialized-fabric-1.2.1+26.1.2.jar
Curse Maven Snippet
What's new
Arcane Realms: Industrialized 1.2.1
Machines and processing
- Added the Crusher, with ore duplication, metal dust processing, and the Stone -> Cobblestone -> Gravel -> Sand processing chain.
- Added Iron Dust, Gold Dust, and Copper Dust, including smelting and blasting recipes.
- Added the Arcane Furnace, an FE-powered furnace with a visible active fire chamber and separate input and output handling.
- Added the Energy Battery, which converts its owner's mana into FE, stores
up to
100,000 FE, and can push energy through configured output faces. - Added the Arcane Coordinator, which discovers native machines within 32 blocks and manages independent Energy and Item channels.
- Added the Universal Arcane Connector, allowing supported external machines and inventories to participate in Coordinator channels through the face where the connector is attached.
- Added the Machine Casing as the shared crafting component for the machine line.
Balance and overclock
- Removed the previous machine Mastery system. Machines no longer gain experience, levels, or Mastery bonuses.
- Standardized Crusher and Arcane Furnace processing at
100 ticksper item with a consumption of30 FE/t. - Set the Energy Battery's base absorption rate to
50 FE/t, using250 FEper point of mana. - Added Overclock mode to processing machines and the Energy Battery. It doubles throughput and energy or mana consumption.
- Processing machines keep Overclock active for the complete processable batch instead of treating every item as a separate run.
- When an Overclock run ends, the machine rests for one tick per active
Overclock tick, capped at
1,200 ticksor 60 seconds. Overclock itself has no duration limit. - Overclock controls and cooldown indicators are separate but displayed on the same interface row. Disabling Overclock during cooldown does not bypass the remaining rest period.
Configuration and logistics
- Added independent Energy and Item modes for all six relative machine faces, including a Disable all sides action.
- Added Coordinator channels with priorities, per-connection direction and side selection, item filters, whitelist or blacklist behavior, and Single or Stack transfer modes.
- Energy channels support configurable limits from
1to100,000 FE/t. - Native Industrialized machines are discovered directly and do not require a Universal Arcane Connector.
- Added an option to hide the Energy Battery's mana-absorption particles without disabling mana conversion.
Visual overhaul
- Added dedicated voxel models, textures, active states, GUI layouts, item renderers, and selection outlines for all five machines.
- Reworked machine casings with a cleaner medium-gray material palette while preserving copper, amethyst, cyan, and functional emissive accents.
- Improved left-right symmetry on the Crusher and Energy Battery and corrected mirrored copper details on the Arcane Furnace.
- Added the Crusher's top-mounted lateral rollers, the Arcane Furnace's open chamber, the Energy Battery's exposed crystal, the Coordinator's angled console, and the Connector's compact six-direction design.
Fixes and performance
- Fixed machines requiring excessive mining time or failing to drop when mined with the correct pickaxe. Machine hardness now matches Iron Ore.
- Fixed NeoForge mining-tag conflicts caused by industrial IDs that had moved out of the base mod.
- Fixed top and bottom orientation for the Universal Arcane Connector's static casing and emissive pass.
- Replaced extremely expensive exact selection shapes with optimized voxel outlines that preserve the important openings and silhouette.
- Moved immutable machine geometry into chunk-baked models and limited dynamic renderers to moving or emissive parts, greatly reducing per-frame work when many machines are present.
- Fixed flickering, coplanar faces, inconsistent side details, and several interface alignment issues.
Fabric support
- Added a complete Fabric edition of Crusher, Arcane Furnace, Energy Battery, Arcane Coordinator, Universal Arcane Connector, Machine Casing, and metal dust processing.
- Integrated Fabric Transfer for item automation and bundled TeamReborn Energy 5.0.0 for FE storage and transfer.
- Fixed namespaced Crusher recipe-type registration during Fabric startup.
- Preserved full 32-bit menu values so capacities and channel limits above 32,767 FE no longer wrap to negative values.
Important update notes
- Requires Arcane Realms 1.2.1. The base mod must load before this addon.
- Industrial blocks from the earlier Arcane Realms 1.2.0 Alpha used temporary
arcane_realmsIDs. They are not automatically remapped to the finalarcane_realms_industrializedIDs. Back up important worlds and remove or relocate old machines before updating. - Machine modules and specializations are planned for a future release and are not included here.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

