promotional bannermobile promotional banner

Arcane Realms: Industrialized

Arcane Realms: Industrialized is an addon that expands Arcane Realms with arcane-powered machinery, resource processing, energy storage, and automated logistics.
Back to Files

arcane-realms-industrialized-neoforge-1.2.1+26.1.2.jar

File namearcane-realms-industrialized-neoforge-1.2.1+26.1.2.jar
Uploader
gugamgx2gugamgx2
Uploaded
Aug 11, 2026
Downloads
10
Size
419.2 KB
Mod Loaders
NeoForge
File ID
8620707
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:arcane-realms-industrialized-1647344:8620707"

Learn more about Curse Maven

What's new

Arcane Realms: Industrialized 1.2.1

Machines and processing

  • Added the Crusher, with ore duplication, metal dust processing, and the Stone -> Cobblestone -> Gravel -> Sand processing chain.
  • Added Iron Dust, Gold Dust, and Copper Dust, including smelting and blasting recipes.
  • Added the Arcane Furnace, an FE-powered furnace with a visible active fire chamber and separate input and output handling.
  • Added the Energy Battery, which converts its owner's mana into FE, stores up to 100,000 FE, and can push energy through configured output faces.
  • Added the Arcane Coordinator, which discovers native machines within 32 blocks and manages independent Energy and Item channels.
  • Added the Universal Arcane Connector, allowing supported external machines and inventories to participate in Coordinator channels through the face where the connector is attached.
  • Added the Machine Casing as the shared crafting component for the machine line.

Balance and overclock

  • Removed the previous machine Mastery system. Machines no longer gain experience, levels, or Mastery bonuses.
  • Standardized Crusher and Arcane Furnace processing at 100 ticks per item with a consumption of 30 FE/t.
  • Set the Energy Battery's base absorption rate to 50 FE/t, using 250 FE per point of mana.
  • Added Overclock mode to processing machines and the Energy Battery. It doubles throughput and energy or mana consumption.
  • Processing machines keep Overclock active for the complete processable batch instead of treating every item as a separate run.
  • When an Overclock run ends, the machine rests for one tick per active Overclock tick, capped at 1,200 ticks or 60 seconds. Overclock itself has no duration limit.
  • Overclock controls and cooldown indicators are separate but displayed on the same interface row. Disabling Overclock during cooldown does not bypass the remaining rest period.

Configuration and logistics

  • Added independent Energy and Item modes for all six relative machine faces, including a Disable all sides action.
  • Added Coordinator channels with priorities, per-connection direction and side selection, item filters, whitelist or blacklist behavior, and Single or Stack transfer modes.
  • Energy channels support configurable limits from 1 to 100,000 FE/t.
  • Native Industrialized machines are discovered directly and do not require a Universal Arcane Connector.
  • Added an option to hide the Energy Battery's mana-absorption particles without disabling mana conversion.

Visual overhaul

  • Added dedicated voxel models, textures, active states, GUI layouts, item renderers, and selection outlines for all five machines.
  • Reworked machine casings with a cleaner medium-gray material palette while preserving copper, amethyst, cyan, and functional emissive accents.
  • Improved left-right symmetry on the Crusher and Energy Battery and corrected mirrored copper details on the Arcane Furnace.
  • Added the Crusher's top-mounted lateral rollers, the Arcane Furnace's open chamber, the Energy Battery's exposed crystal, the Coordinator's angled console, and the Connector's compact six-direction design.

Fixes and performance

  • Fixed machines requiring excessive mining time or failing to drop when mined with the correct pickaxe. Machine hardness now matches Iron Ore.
  • Fixed NeoForge mining-tag conflicts caused by industrial IDs that had moved out of the base mod.
  • Fixed top and bottom orientation for the Universal Arcane Connector's static casing and emissive pass.
  • Replaced extremely expensive exact selection shapes with optimized voxel outlines that preserve the important openings and silhouette.
  • Moved immutable machine geometry into chunk-baked models and limited dynamic renderers to moving or emissive parts, greatly reducing per-frame work when many machines are present.
  • Fixed flickering, coplanar faces, inconsistent side details, and several interface alignment issues.

Important update notes

  • Requires Arcane Realms 1.2.1. The base mod must load before this addon.
  • Industrial blocks from the earlier Arcane Realms 1.2.0 Alpha used temporary arcane_realms IDs. They are not automatically remapped to the final arcane_realms_industrialized IDs. Back up important worlds and remove or relocate old machines before updating.
  • Machine modules and specializations are planned for a future release and are not included here.

This mod has no additional files