This is a mod for tweaks used in the Arcana Quest modpack. You're welcome to use it in any other packs.
The features in this tweaks mod have been broken into modules and are highly configure. Entire modules can be disabled if unwanted.
Stamina Module: Currently it extends usage of the Elenai Dodge feathers API to include many more uses for stamina. Stamina consuming actions and rates are configurable. Attacks use consumable stamina amounts, and are configured for light, medium, and heavy. Spartan Weapons integration is built in, but weapons can be overridden in config to define their attack type, stamina usages, penalties for insufficient stamina, etc. Currently my modpack uses sprinting stamina consumption from Universal Tweaks, so there isn't a sprint stamina handler in this yet, but may change at some point. Supports Open Gliders and Grapple Mod stamina usage. Adds an integration for the motor hook to not use additional stamina to climb and instead consume Embers energy if Embers is installed. This is now using Elenai Dodge 2 Extended as the integration to leverage changing feather limits and dodge animations in 1.12.2. If Simple Difficulty is installed, this will consume hydration to regenerate feathers - so you may want to set Simple Difficulty thirst costs to 0 for most movement related items.
This module also adds a ledge climbing action.
Adds a command that requires OP / cheat permissions to use and is intended for testing: /aqvillage
This will teleport you to the nearest unexplored village by default. Use /aqvillage known to include explored villages as well.
Thaumcraft Module / Bewitchment Module: Adds configurable temp warp for being underground and in dungeons for extended amounts of time. Adds warp for certain Bewitchment rituals. Adds sticky warp for first visit to dimensions outside of the Overworld. All amounts are configurable and can be entirely disabled.
Comforts Module: Currently not fully complete, but is a foundation for a hearth and home style comfort system similar to what is used in Valheim. This is meant to reward players for home builds with positive effects such as resistance to extreme weather (if Simple Difficulty is installed), slow warp reduction, regen, slower food depletion, etc.
RTG Module: Handles terrain blending when RTG is installed. Attempts to level Village placement, with all amounts and settings fully configurable. Will also attempt to level ground beneath large Astral Sorcery structures (if mod is present) and fixes the -1 block sunken Cambion homes when Bewitchment is present.
Depths Module: If using the Depths Update mod, will override -y caves with generation similar to Better Caves while leaving a large cavernous underground layer beneath y -30.
Recipes Module: Simple fix to fully remove registration for Metallurgy 4 - Spartan Weapons integration when disabled.
Grimoire of Gaia Module: Alters GOG mob damage. Base GOG applies all mob damage as an instant damage style magic damage that ignores armor. This intercepts the GOG attack event, converts it to a standard damage type (mobs with magic projectiles still type damage as magic) and then allows Protection / Magic Protection enchants plus armor to modify damage values. GOG mob damages may need adjusted in your configs to your liking if this is enabled. I wanted the GOG mobs to still pose a thread to late game players while not being devastating to early game, and also not ignore player's work on building strong armor sets.

