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ArcadiaGuard

Standalone zone protection mod with in-game GUI, wand tool, 60+ configurable flags, 3D zone rendering, and third-party mod integration.

File Details

arcadiaguard-1.5.7.jar

  • R
  • May 19, 2026
  • 519.89 KB
  • 3.3K
  • 1.21.1
  • NeoForge

File Name

arcadiaguard-1.5.7.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:arcadiaguard-1519400:8116401"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

### Fixed protected container duplication Containers broken through non-standard block removal paths are now protected correctly. This fixes a duplication issue where a hopper, chest or other inventory block could drop its contents while also being restored by zone protection, notably with Create wrench-style interactions. When `block-break` is denied in a protected zone, ArcadiaGuard now also blocks container inventory drops and block drops from these paths. ### Carry On and CarryOn-Patched support ArcadiaGuard now supports both the regular Carry On pickup flow and the patched unofficial CarryOn fork. Entity pickup checks now use the actual target entity position, so protected animals and players cannot be picked up from protected zones. The mixin is injected only at the real pickup point to avoid false Carry On messages when simply interacting with NPCs or other entities. ### Item frame protection Item frames are now covered by zone protection: - `block-interact` blocks item rotation and item insertion/removal - `block-break` blocks breaking/removing item frames This closes a protection gap where players could modify item frames in protected zones. ### Random tick performance improvement High-frequency random tick checks now use a per-dimension fast-path cache before doing full zone flag resolution. This reduces unnecessary `isDenied` cost for common world ticks such as grass spread, leaves, vines, saplings, fluids, ice, snow and sculk spread when no zone/dimension rule can deny that flag. ### Production jar no longer includes runtime tests The normal release jar now excludes runtime selftests, GameTest classes and GameTest resources. A separate `-test` jar can still be built for diagnostics and development testing.