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ApricityUI

Build Minecraft UI with HTML + CSS + JS, follows Web standards as closely as possible.
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apricityui-forge-1.20.1 1.2.6

File nameApricityUI-forge-1.20.1-1.2.6.jar
Uploader
MerrySnowMerrySnow
Uploaded
Oct 2, 2026
Downloads
76
Size
2.5 MB
Mod Loaders
Forge
File ID
9034805
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:apricityui-1470115:9034805")

Learn more about Curse Maven

What's new

1.2.6

Changed

  • The Resource Manager no longer has a world-window mode: it always opens as a GUI document. The debug.resourceManagerWorldWindow option, its DevTools toggle and the tick that switched an open instance between modes are gone.
  • aui-viewport: mode now defaults to browser instead of gui. A page that omits the meta tag lays out against the browser-style CSS viewport and follows the window; mode=gui (alias mc) opts back in. Pages that relied on the old implicit GUI viewport must now say mode=gui, and WorldWindow pages must declare mode=fixed, since the undeclared default is now the 1920-wide browser viewport.
  • <iframe>: the WebView2 user data directory moved to apricity/.cache/webview, and the resource scan, static resource list and dev auto-reload now skip dot-prefixed directories. An existing apricity/webview is orphaned: delete it, or move it to apricity/.cache/webview to keep its cookies.

Fixed

  • WorldWindow frustum culling and hit testing were built without the camera view matrix, so a panel that was on screen could be culled away the moment the camera turned, and its pointer/crosshair mapping only lined up while the camera faced the world axes. The view matrix is now composed with the pose for both.
  • Root overflow is carried by the viewport instead of the root element's own box (CSS 2.1 §11.1.1), so a page using the ordinary html,body{overflow:hidden} idiom paints again. With no in-flow content the root box is zero-height, which used to collapse the clip to an empty rectangle and cull every node: the whole page disappeared with no error at all.
  • Fixed the GL_INVALID_OPERATION ("Depth formats do not match") flood when another mod blits depth out of the stencil-enabled main render target (KubeJS's HighlightRenderer was the reported case). The destination's depth format is now matched at the blit call site, and the copy succeeds again.
  • <iframe>: Enter did nothing in a single-line <input>, so a page's own search box could never be submitted from the keyboard; it now submits the enclosing form.

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