apricityui-neoforge-26.1 1.2.5
Curse Maven Snippet
What's new
1.2.5
Added
<iframe>— real web pages in game. Rendered by the system WebView (WebView2 / Edge Runtime on Windows) in a hidden offscreen window and streamed back into a texture, so layout, clipping, transforms and hit testing treat it like any other texture-backed element. Absolutesrconly; pointer and keyboard input is forwarded. Windows x64 + WebView2 Runtime only.<iframe>capture(auto / lossless / fast / stream) andcapture-scalecontrols, plusIframe.status()diagnostics and a frame-timing HUD stream line.- CSS scrollbar styling:
scrollbar-width,scrollbar-color, and the::-webkit-scrollbar/-track/-thumb/-thumb:hover/-cornerpseudo-elements.
Performance
<iframe>frames now travel as an incremental image stream (32x32 tile diff over shared memory); only changed regions are re-uploaded, and a static page publishes nothing.- Up to four captures in flight; the capture rate follows the element's draw rate; decoding moved off the input thread (
cmd=now 0-1 ms); pointer moves coalesced; raster capped at 1.2M pixels. - Faster item rendering, transform-only style changes no longer force a full relayout, and text measurement no longer allocates per lookup (7.45 -> 0.14 MB/frame).
Fixed
- Links opened in a new window now navigate in the same iframe instead of spawning a desktop popup, and closing a page shuts down its web view.
clip-pathpolygon fill rules, concave polygons, andcircle()/ellipse()default radii.- WorldWindow visibility hysteresis band no longer renders at full cost.
- DevTools no longer answers to a hardcoded Ctrl+Shift+I; it is now only the rebindable "Toggle DevTools" keybind.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
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