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ApricityUI Fork

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ApricityUI Fork, fix error on server and improve html instance performance

A compatibility fork of ApricityUI with targeted rendering and runtime fixes. Core HTML/CSS/JS UI behavior is unchanged.

Changed

  • slot item icons are now drawn in document paint order (after the slot’s own border, before later siblings), matching CSS stacking instead of always rendering on top of the UI.
  • Item icons and later overlay text no longer fight over depth: 3D item models no longer occlude labels/text that should appear above them.
  • The extra post-document item pass was removed, so slot items are no longer drawn twice.

Fixed

  • localStorage now works in packaged Forge clients. NBT save/load previously used mapped method names and failed in production (NoSuchMethodException); lookups now also resolve SRG names.
  • Mouse handling no longer crashes when the game window, mouse handler, or cursor position is not ready yet.
  • Layout no longer updates a parent element that was detached mid-measure (avoids NPEs / bad scroll metrics during reflow).

Disabled

  • F12 no longer opens the built-in DevTools panel (it was unstable in this build). Resource Manager on F10 is unchanged.

ApricityUI Fork Team

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