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Applied Enhancements

Enhances Applied Energistics 2 with long-range crafting, optional high-performance planning, pattern management tools, and addon compatibility.
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appliedenhancements-1.0.0.jar

File nameappliedenhancements-1.0.0.jar
Uploader
HibikiShinoHibikiShino
Uploaded
Aug 23, 2026
Downloads
11
Size
431.5 KB
Mod Loaders
NeoForge
File ID
8718558
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:applied-enhancements-1665696:8718558"

Learn more about Curse Maven

What's new

Applied Enhancements 1.0.0

Initial public beta release for Minecraft 1.21.1 NeoForge.

Added

  • Long-range AE2 crafting orders with exact client and server validation.
  • Long-safe material summaries, simulation inventory and CPU execution.
  • Crafting-calculation progress and final planning-path display.
  • Optional MAX_FAST AGGRESSIVE planner, disabled by default.
  • Deterministic graph aggregation, ordered candidate handling and sparse capacity planning.
  • Deterministic durability-tool, substitute-tool and reusable-catalyst batching.
  • Transactional aggregation for multi-tier recipes sharing invariant catalysts.
  • Safety rollback and a bounded native compatibility path.
  • Manual crafting-plan inventory reservations while automatic MAX_FAST is enabled.
  • Duplicate-output encoded-pattern search, grouping and highlighting.
  • Drag selection and atomic cut/paste tools for supported pattern terminals.
  • Public Java APIs for planner, provider, storage-cell and pattern-terminal integrations.
  • Explicit infinite storage-cell tag and runtime marker API.
  • AE2WTLib wireless-terminal compatibility handling.

Fixed

  • Kept localized Duplicate and Move button labels inside their AE-style button bounds.
  • Made Duplicate and Quick Move modes mutually exclusive and cleared quick-move state when switching modes.

Supported integrations

  • Applied Energistics 2 19.2.17 or newer
  • ExtendedAE 1.21-2.2.32-neoforge or newer
  • AE2WTLib 19.5.1 or newer

Known limitations

  • Automatic MAX_FAST is disabled by default.
  • Unknown or stateful third-party pattern types may use the native compatibility path.
  • The project does not yet include scenario-based GameTests; real modpack testing is still recommended.

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