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Applied Energistics 2

A Mod about Matter, Energy and using them to conquer the world..

File Details

appliedenergistics2-8.3.0-alpha.1.jar

  • A
  • Feb 22, 2021
  • 4.40 MB
  • 811.4K
  • 1.16.5
  • Forge

File Name

appliedenergistics2-8.3.0-alpha.1.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:applied-energistics-2-223794:3213455")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Updated to Minecraft 1.16.5 with minimum requiring Forge 36.0.21

Feature #4966: Network wide chunk loader (Spatial Anchor)

Block and item textures are gratefully provided by @Ridanisaurus

Added a network wide which keeps the whole ME Network it is attached chunkloaded in the same dimension. Each other dimensions need an additional anchor, this is a limitation of Forge. Remote locations within the same dimension do not need additional chunkloaders.

The UI of the spatial anchors provides a basic overview about its own energy consumption and how many chunks it loads. As well as how many chunks and worlds this network currently spans and how many of these are actually chunkloaded by our chunk loader Further it provides a toggle to display all loaded chunks with an in world overlay. This can be used to easily extend it to cover machines of other mods.

Energy costs and recipe are still subject to change.

For server owners not wanting this functionality it is recommended to simply disable the recipe. Otherwise there is currently nothing planed besides what forge itself offers at a global level to limit them.

Feature #4972: Cables and a few other blocks can now be placed under water

This includes all cables, both skystone chests, charged quartz fixture, and light detecting fixture

Important This required a semantic change IFacadePart#getBoxes(IPartCollisionHelper ch, boolean itemEntity);. The boolean now indicates when an ItemEntity collides with a facade an no longer a LivingEntity. However there should be no other mods affected by it currently.

Other changes and bugfixes

Feature #4625: Consider using PreventRemoteMovement for seeds This will prevent seeds from being picked up by magnets supporting this tag while growing. Once they are fully grown the tag is removed and magnets are free to pick them up again.

Fixes #4996: Forge 1.16.5-36.0.34 broke all rotatable models using multipart models Forge did a breaking change with this release prevent some of our blocks to be rotated visually. The change will be at least backwards compatible with our minimum requirement.