appliedenergistics2-7.0.3.jar
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What's new
Fix #4660 by moving model loader registration to the Mod constructor (same approach as ImmersiveEngineering) Fix #4667: Facades would not update their hitbox when being wrenched Fix #4668: Prevent ConcurrentModificationException when two chunks were rendering AE2 cables at the same time Fix #4675: Take NBT into account when comparing two damageable items Fix #4665: Serialize full NBT to enable the server to recognize which exact item the player wants to pick up from the ME terminal
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