customapples-1.0.1.jar
Curse Maven Snippet
What's new
Changelog
v1.0.1 — Bug fixes & polish
This update fixes issues found after the initial release and improves apple juice, tools, and progression.
Apple Bell
- Fixed placed Apple Bell showing only the frame with no swinging bell body
- Dedicated block entity type, client/server tickers, and renderer for the apple bell model
- Vanilla bells are unaffected
Apple Bucket & juice
- Fixed bucket on leaves removing a huge connected canopy — now removes only the one leaf block you click
- Trees grow above juice blocks (juice stays visible underneath)
- Each juice block grows a tree 3 seconds after that block received juice (center pours first, then spread blocks staggered — not all at once)
Super Apple Pickaxe
- Mines a full 3×3×3 cube (not just a flat 3×3 plane)
- No longer spawns apple trees when mining
- Durability raised to 8192
Golden & super tool durability
- Golden Apple Sword & Golden Apple Pickaxe: 1024 durability (golden pick was only 32 before)
- Super Apple Sword & Super Apple Pickaxe: 8192 durability
- Golden tools repair with Golden Apple; super tools repair with Enchanted Golden Apple
Progression
- Ore apples unlock in order: Emerald → Redstone → Diamond → Lapis (before golden tier)
- Lapis Apple is the end of the ore-apple line; golden tier comes after
- HUD tier bar matches the new unlock order
Tools & combat
- Apple Axe no longer breaks leaves; tree cap harvests logs only
- Lapis Apple no longer adds curse enchantments when max-enchanting your inventory
Food
- Eatable apples can be eaten even when hunger is full (
alwaysEaton food items) - Letter A uses fast-eat
Recipes
- Corrected shapes and ingredient counts (Iron Apple, Apple Bell, Golden Pickaxe, armor, Bow, Fishing Rod, and more)
- Ore apple recipes use proper ore tags instead of single blocks
Performance
- Apple Block transmutation and Apple Bow effects scan near players instead of the whole world
UI
- Item hint tooltips from lang files
Textures
- Updated item icons, worm entity texture, iron apple armor layer, and bell block textures
If you already played v1.0.0
- Break and re-place old Apple Bells so they render correctly
- For the cleanest progression order, consider a new world
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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