Description
💡About
Appetite aims to make your survival experience more challenging - by forcing you to eat more food in relation to what you are doing.
It adds time- and event-based rules that cause exhaustion to all players (excepts sleeping ones and players in creative/spectator mode).
Exhaustion is caused by breaking blocks, attacking entities, walking, fishing, climbing and so much more.
📜 Exhaustion Rules (customizable & deactivatable)
⛏️🪓Exhaustion for breaking and placing blocks
🚶🏃Exhaustion for sneaking, crawling, walking, jumping and running
🪵🌱Exhaustion for tilling dirt, pathing dirt and stripping logs
🏊🏻⛵Exhaustion for swimming and paddling
🐡Exhaustion for fishing items
⚔️🏹Exhaustion for attacking entities and shooting arrows
🛡️️🩹Exhaustion for blocking attacks and taking damage
🪜🌿Exhaustion for climbing on Climbables and walking up stairs/slabs
🚪📦Exhaustion for open and closing doors, trapdoors, fence gates and chests
🥶Exhaustion for freezing (when being inside powder snow)
There are also rules for other mods - look at the "Compatibilities" section
📖 Getting Started
You can enable or disable the exhaustion rules and even tweak the amount of time and events after which exhaustion should be added to players.
For configuration I recommend Configured. There are 3 predefined profiles (difficulty levels) that you can choose from:
- PECKISH: Enables a few action- and event-based rules and adds a slight amount of additional exhaustion to vanilla.
- HUNGRY (default profile): Adds moderate exhaustion by enabling a majority of rules.
- STARVING: All exhaustion rules of interaction, movement and state are enabled to increase your appetite to a whole new level.
You can either edit these profiles or you can create your own one by editing the custom profile.
🍔Hunger Leveling
Appetite provides a feature to make survival even more challenging in the early game. I call it: Hunger leveling.
After first joining a world the inital hunger bar only consist of 7 instead of 10 drumsticks (configurable).
You will get further drumsticks after gaining more experience. Look at the Images tab to get an impression.
You can also configure that players should loose gained drumsticks, if their level goes down to the last level, at which the player gained one.
🧊Frozen Appetite
There might be some situations where it's inconvenient or challenging to have all that extra exhaustion.
Therefore Appetite adds an effect that freezes the player's hunger and exhaustion: The 'Frozen Appetite Effect'.
During the effect time the player can do anything without being exhausted. Frozen Appetite is caused by
- eating frozen food items (currently frozen fish) for 1 minute and
- the homonymous potion for 2 minutes
To get frozen food just drop non frozen food into a cold biome and wait a minute. Frozen food can also be melted in the same way but in a warm biome.
But watch out! Overconsuming froozen food causes unwanted side effects - just like in real life.
Food from other mods are also supported and can be configured (look at the "Compatibilities" section)
🧪Advanced features
Appetite provides further mechanics to increase the difficulty even more and to motivate you to use other items:
☀️❄️Exhaustion multiplier for the biome you are in: Hot and cold biomes can even more increase your exhaustion (disabled by default)
🤺🪖Armor impact: If you wear lighter armor you will be rewarded by getting lower exhaustion whereas heavier armor make your hunger drains faster.
🌍🌑Dimension blacklist: You can disable additional exhaustion added by Appetite for every dimension you want.
❤️🥩Healing multiplier: In vanilla regenerating hearts costs hunger (causes exhaustion). With this option you can increase it.
🌙☀️ Exhaustion by time: Appetite let you define specific amounts of exhaustion for any and any number of times of the day, simulating the need of players having a breakfast for example.
- It's recommended to use Appetite in combination with AppleSkin and mods that add food/crops in general to minecraft.
- Appetite does not work in peaceful mode


