confluence-apoth-compat-1.5.3.jar
Curse Maven Snippet
What's new
1.5
Invasions
Four craftable invasions using Confluence's own mobs. Needs Gateways to Eternity.
Slime Rain (Haven). Slimes, then King Slime. Eye of Cthulhu (Frontier). Demon eyes, then the Eye. Goblin Army (Ascent). Peons up to sorcerers, ending on an Anger Goblin. Blood Moon (Summit). Four waves, demons, and an Eye with 380 extra health.
Confluence still spawns these events on its own. These are ones you craft and place yourself, and they pay out.
Gate Pearls cost materials from their own tier: Gel and Silver, Demonite, Cobalt, Mythril. Rewards include Fluencia gems matching the tier, so Slime Rain gives Cracked and Chipped while Blood Moon gives Flawless and Perfect plus Mythic gear.
Group scaling
Waves count players within 32 blocks of the portal and raise mob health and damage to suit, up to ten players.
It scales stats, not mob numbers. Ten times the mobs would just kill your TPS. Tunable per gateway with radius, health_per_player, damage_per_player and max_extra_players.
Gateways is optional
Without it installed the gateways and pearls just don't exist. Everything else works normally.
Guidebook
Added an Invasions chapter. Shortened the other chapter names so they stop overlapping the bookmarks.
1.4.5
Guidebook
New Terraria Arsenal section in Apotheosis' Chronicle covering the weapon types, affixes, Fluencia gems, gem cutting and off-hand summoning.
Gem cutting with Terraria ore
Upgrade gems at the Gem Cutting Table using Confluence materials:
- Chipped: Silver Ingots, Gold Dust
- Flawed: Demonite and Meteorite Ingots
- Normal: Cobalt Ingots, Souls of Light
- Flawless: Mythril Ingots, Souls of Night
- Perfect: Adamantite Ingots, Souls of Flight, Pixie Dust
Stops at adamantite because that's the deepest ore Confluence generates. Cobalt and the Souls need the Wall of Flesh down, so a Normal gem already means hardmode.
Staves, whips and guns salvage into Gem Dust.
Mythic abilities
Rarities want three affix types: stat, basic effect and ability. Everything in the mod was a stat, so Mythics rolled with an empty slot.
Seven abilities added. Whips get Flailing (hits up to six enemies), Culling (executes below 25%) and Stormlash. Staves get Stormcalling and Banishing. Guns get Double-Tap and Finishing.
Fixed
Whip on cooldown no longer fires your off-hand summon staff. The whip normally eats the right-click, but passes it through while recovering, so attacking kept re-summoning. Right-click belongs to the whip now. V is the only summon trigger.
Staff in your main hand still summons on right-click.
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