An Origins Addon - Apocalypse

Tired of simple origins? Well, do I have something for you...

File Details

apocalypse_origins-0.4.61-1.20.X.jar

  • R
  • Aug 27, 2024
  • 1.89 MB
  • 30.0K
  • 1.20.6+10
  • Fabric

File Name

apocalypse_origins-0.4.61-1.20.X.jar

Supported Versions

  • 1.20-Snapshot
  • 1.20.2-Snapshot
  • 1.20.5-Snapshot
  • 1.20.3-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20

Curse Maven Snippet

Fabric

modImplementation "curse.maven:apocalypse-origins-521235:5668224"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Both the Client and the Server need this update.

GENERAL

  • Fixed a crash with the DarkRPG modpack and possibly some render errors causing isolated crashes on some systems.
  • Working to implement a new lang file alongside a chinese translation. Please be patient, this one's a ton of monotonous work that I don't feel like doing at the moment.

GENETICIST :geneticist:

  • Reverted naming convention change as it was useless in fixing the existing issue and I would rather have clarity.
  • Reduced total power count by 94. This should fix "genes randomly disappearing on logout". Fixed an issue that caused some genes to not drop on occasion (in 0.4.60).

MYCONOID :myconoid:

  • Now glows and emits very obvious glowing particles for 10 seconds after devolving.
  • Chorus myconoid's primary ability is more obvious when cast, allowing for a better chance of dodging it.
  • Crimson myconoid's abilities no longer care about achievements and deal armor piercing damage instead of fixed damage.

REFRACTOR :refractor:

  • Refractor's overheating has been removed from Amethyst, Emerald and Quartz forms and it will be a downside exclusive to Diamond form.
  • Refractor's trapped light system has been reworked. While under sunlight, Refractor will always generate 2 trapped light per second. While under the night sky, you will generate about 1 trapped light every 10 seconds or so (rng). If you are in rain or snow, or not under the night sky, you will generate about 1 trapped light every 50 seconds (rng). Emerald form generates twice as much trapped light in sunlight, and has twice as high a chance to generate trapped light when it is not guaranteed to do so.