File Details
apocalypse_origins-0.4.61-1.20.X.jar
- R
- Aug 27, 2024
- 1.89 MB
- 30.0K
- 1.20.6+10
- Fabric
File Name
apocalypse_origins-0.4.61-1.20.X.jar
Supported Versions
- 1.20-Snapshot
- 1.20.2-Snapshot
- 1.20.5-Snapshot
- 1.20.3-Snapshot
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
Curse Maven Snippet
Both the Client and the Server need this update.
GENERAL
- Fixed a crash with the DarkRPG modpack and possibly some render errors causing isolated crashes on some systems.
- Working to implement a new lang file alongside a chinese translation. Please be patient, this one's a ton of monotonous work that I don't feel like doing at the moment.
GENETICIST 
- Reverted naming convention change as it was useless in fixing the existing issue and I would rather have clarity.
- Reduced total power count by 94. This should fix "genes randomly disappearing on logout". Fixed an issue that caused some genes to not drop on occasion (in 0.4.60).
MYCONOID 
- Now glows and emits very obvious glowing particles for 10 seconds after devolving.
- Chorus myconoid's primary ability is more obvious when cast, allowing for a better chance of dodging it.
- Crimson myconoid's abilities no longer care about achievements and deal armor piercing damage instead of fixed damage.
REFRACTOR 
- Refractor's overheating has been removed from Amethyst, Emerald and Quartz forms and it will be a downside exclusive to Diamond form.
- Refractor's trapped light system has been reworked. While under sunlight, Refractor will always generate 2 trapped light per second. While under the night sky, you will generate about 1 trapped light every 10 seconds or so (rng). If you are in rain or snow, or not under the night sky, you will generate about 1 trapped light every 50 seconds (rng). Emerald form generates twice as much trapped light in sunlight, and has twice as high a chance to generate trapped light when it is not guaranteed to do so.