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Apocalypse Mod

Makes monsters more powerful with time and periodically attack your base (also other stuff).

File Details

Apocalypse-1.7.10-0.0.6.jar

  • B
  • Apr 4, 2015
  • 249.48 KB
  • 86.5K
  • 1.7.10

File Name

Apocalypse-1.7.10-0.0.6.jar

Supported Versions

  • 1.7.10

0.0.6
- Added ancient mobs (a feature removed from Special Mobs mixed with Deadly World bosses).
- Added equipment (weapons, armor, enchantments).
- Split properties into several config files now in the Apocalypse folder.
- Tweaked several defaults (notably, the time span has been changed to 40 from 48).
- All potion effects will be forced if required (instead of only regen on undead mobs).
0.0.5
- Removed invisibility potion effect from possible effects.
- Reduced maximum strength potion effect amplifier from II to I.
- Difficulty now increases 20% faster while any player is not in the overworld.
- Returned difficulty increase per player at a reduced rate.
- Difficulty HUD now displays the rate if it is not 1x.
- Difficulty HUD should now fetch info from server immediately upon login.
- Fixed server crash bug.
0.0.4
- Added new full moon mob: destroyer.
- Revised full moon spawning algorithm.
- Added ability to blacklist specific mobs from ignoring spawn restrictions during thunderstorms.
- Rain damage is now halved if you are wearing any helmet, but damages your helmet.
- Added new Bucket Helmet, completely prevents rain damage until it breaks.
- Redone difficulty level increase mechanics. No longer increases per player on servers by default.
- Tweaked all default attribute scalings to have a mix of flat and mult bonuses.
- "Accidentally" prevented peaceful mode from despawning most full moon mobs.
- Lowered base health for ghosts from 10 to 8 and grumps from 20 to 10.
- Raised minimum damage for ghosts from 0 to 1 and grumps from 0 to 2.
- Ghosts now apply gravity for 4 seconds instead of 3.
0.0.3
- Fixed seeker crash bug.
0.0.2
- Fixed texture paths to work in obfuscated environment.
- Fixed difficulty increases hitting all at once, instead of slowly increasing over time.
- Tweaked several defaults.
- Increased default difficulty increase from a cycle of 64 days to 48 days.
- Removed follow range modifier capability (aka lag mode).
- Cut breechers' follow range down to equal zombies', just in case. Upped spawn cap and default min breechers.
- Ghosts, grumps, and seekers now have unlimited target range.
0.0.1
- World difficulty is now saved in the world and increments by the number of online players.
- Added /setWorldDifficulty <new difficulty> command.
- Added full moon seige event.
- Spawns new mobs: breecher, grump, seeker, and ghost.
- GUI is no longer in inventory and now has a configurable position.
- Each time-scaled bonus now has its own blacklist.
- Tweaked some properties' defaults.
0.0.0
- Test release.