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Apocalypse Inventory

Replaces the vanilla inventory with a full-screen survival layout for gear, Curios, backpacks and containers.
Screenshot 2026-10-31 185741.png

Screenshot 2026-10-31 185741.png

Description

# Apocalypse Inventory

**A full-screen survival inventory built for zombie-apocalypse and survival modpacks.**

Apocalypse Inventory replaces the vanilla inventory with a three-column layout. Your character and gear are on the left, your inventory and worn storage in the middle, and whatever you opened (a chest, a furnace, a crafting table) on the right. Everything is on one screen, so you can loot, equip and craft without switching menus.

---

## Features

### Character panel (left)
- A large **player render** that follows your mouse, like vanilla.
- **Armor slots** (head, chest, legs, feet) placed along the side of your character, with the offhand next to it.
- **Health and hunger** shown as values (e.g. `17/20`).
- Every **Curios** slot in a compact grid.
- The **hotbar** at the bottom, with the selected slot highlighted.

### Inventory panel (middle)
- All **27 main inventory slots**.
- **Worn storage shows up automatically.** With Survivor's Arsenal, each equipped backpack, vest or jacket pocket, and pants pocket gets its own section, with the item's icon and name. Sections appear when you equip the gear and disappear when you take it off. The area scrolls if you carry a lot.
- A **trash box** for destroying the item on your cursor.

### Container panel (right)
- **Storage containers** (chests, barrels, ender chests, shulker boxes, dispensers, droppers, hoppers, lootr chests, Survivor's Arsenal loot containers and modded menus built on them) open here as an evenly spaced grid that matches your inventory.
- **Crafting table, furnaces, anvil, smithing table, enchanting table, brewing stand, stonecutter, loom, grindstone, cartography table, beacon and villager trading** show their own UI here, scaled to fit. Buttons, recipe lists, progress arrows and the anvil name box all work.
- **Drag items directly** between the container and your inventory, hotbar, armor, offhand, Curios slots, pockets and backpack.

### Quality of life
- **Shift-click into Curios.** Shift-clicking a Curios item equips it in the first free matching slot. Shift-clicking it again moves it back to your inventory.
- **Smart container shift-click.** Loot goes to your main inventory first, then your hotbar, then your pockets and backpack.
- **Creative support.** The "Survival Inventory" tab in creative opens this screen. Press E to go back to the item tabs.
- **Close button** in the top-right corner, and E or Escape also work.
- Scales to your screen and GUI scale.

---

## Requirements
- **Minecraft 1.20.1** with **Forge 47.x**
- **[Curios API](https://www.curseforge.com/minecraft/mc-mods/curios)** (required)
- **Survivor's Arsenal** (optional, for backpack and pocket integration)

Install the mod on **both the client and the server**.

---

## Configuration
Settings are in `serverconfig/apocinv-server.toml` in your world folder (or `defaultconfigs/` for modpacks). They are synced to clients automatically.

| Option | What it does |
|---|---|
| `hiddenCurioSlots` | Hides Curios slots whose ID contains any of these entries (default: `ammo`). With advanced tooltips on (F3+H), hovering an empty Curios slot shows its ID. |
| `autoDetectStorageMenus` | Opens all chest-like storage menus in the right panel (default: on). |
| `containerMenus` | Extra storage menu IDs to show as a slot grid. |
| `embeddedMenus` | Menu IDs whose own UI is drawn in the right panel (crafting table, furnace, ...). |
| `excludedContainerMenus` | Menu IDs that always keep their own screen. |

---

## Compatibility notes
- **Not compatible with Savaru Inv** or other mods that rewrite the player inventory slots.
- In the embedded crafting and furnace UIs, items are moved by **clicking**, not by dragging across panels.
- If a recipe book is open when you open a crafting table or furnace, it is closed so the UI fits. Its button still works.
- Modded machines keep their own screens unless you add them to `embeddedMenus`.

---

## FAQ
**Can I use this in my modpack?**
Yes, go ahead. A link back to this page is appreciated.

**A Curios slot I don't want is showing up.**
Add part of its ID to `hiddenCurioSlots`. Press F3+H and hover the empty slot to see the ID.

**A modded container opens in a weird way.**
Add its menu ID to `excludedContainerMenus`, and please report it in the issue tracker.

---

## Credits
- **Curios API** by TheIllusiveC4
- Built for use with **Survivor's Arsenal**

Apocalypse Inventory Team

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