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ApexSound

Apex Legends hit feedback mod.

Introduction

Apex Legends hit feedback mod.

Disclaimer

AI was used extensively during the development of this mod, alongside manual testing and revisions. Issues may still occur with different mod combinations and environments. Please consider this before downloading if you prefer not to use AI-assisted projects.

If you encounter any issues, please leave a comment or join our QQ group. Include your Minecraft version, mod version, mod loader, and logs whenever possible to help us investigate.

Suggestions are also welcome! Your feedback will help guide improvements in future updates.

QQ group: 1095622706

Support the author: Afdian

Features

  • Apex-style combat sounds: Armor hit, shield break, flesh hit, and kill confirmation sounds.
  • Cumulative damage numbers: Consecutive hits against the same target accumulate damage. The total resets after 1 second without another hit.
  • Five armor colors: White, blue, purple, gold, or red armor feedback based on the target’s maximum health.
  • Shield break effects: Shield break sounds and shard particles trigger when a target’s health drops from above the configured threshold to that threshold or below.
  • TaCZ integration: Supported versions provide ammo sound groups, headshot feedback, and replacement of gun hit feedback sounds.

TaCZ integration

Armor feedback is determined by the target’s health. It does not add an actual shield or change damage dealt.

How to Use

  1. Choose the JAR matching your Minecraft version and mod loader, then place it in the mods folder.
  2. For multiplayer, install the mod on both the client and server.
  3. Configuration files are generated on first run.

Forge / NeoForge

Client settings:

config/apex_sound_effects-client.toml

Server rules — inside the world folder:

serverconfig/apex_sound_effects-server.toml

Fabric

Configuration file:

config/apex_sound_effects.properties

Feedback rules are controlled by the server. After changing server rules, restart the server and reconnect.

Configuration

  • Enabled: true
  • Disabled: false

General Settings

Master switch

enabled

Enables or disables hit feedback.

Sound volume

volume

Apex sound volume, from 0 to 1. For example, 0.5 means 50% volume, and 0 mutes the sounds.

Flesh health threshold

fleshRatio

Default: 0.5.

For example, a target with 100 maximum health triggers a shield break when its health drops from above 50 to 50 or below. Subsequent hits count as flesh hits while health remains at or below the threshold.

Armor Colors

Armor color is determined by the target’s maximum health.

White armor upper limit

healthBands.whiteMax

Default: 40.

Blue armor upper limit

healthBands.blueMax

Default: 80.

Purple armor upper limit

healthBands.purpleMax

Default: 120.

Gold armor upper limit

healthBands.goldMax

Default: 160.

Targets above the gold limit use red armor. These four values must be in ascending order.

Target Types

Players

targets.players

Enable feedback when attacking players.

Monsters

targets.monsters

Enable feedback when attacking monsters.

Animals and other non-hostile creatures

targets.animals

Enable feedback when attacking animals and other non-hostile creatures.

Weapon Rules

Weapon mode

weapons.mode

Controls which attacks trigger feedback.

  • All player attacks: ALL
  • Only TaCZ bullets through supported integration: TACZ_ONLY
  • Only matching weapons: WHITELIST

Weapon whitelist

weapons.whitelist

Used only in WHITELIST mode. An empty whitelist allows no weapons.

Example weapon IDs:

  • Vanilla bow: minecraft:bow
  • A specific TaCZ gun: tacz:m4a1

TaCZ Sound Replacement

replaceTaczHitFeedback

Default: true.

Replaces TaCZ hit, headshot, and kill sounds when applicable. Does not affect firing or reload sounds.

Ammo Sound Groups

Ammo groups use ammo IDs.

Light ammo sounds

ammoSounds.lightAmmo

Ammo IDs that use light ammo sound effects.

Heavy ammo sounds

ammoSounds.heavyAmmo

Ammo IDs that use heavy ammo sound effects.

Shotgun sounds

ammoSounds.shotgunAmmo

Ammo IDs that use shotgun sound effects.

Arrow sounds

ammoSounds.arrowAmmo

Ammo IDs that use arrow sound effects.

For example, adding the following ammo ID to the heavy ammo group makes that ammo use heavy ammo sound effects:

example:bullet

Fabric Configuration Differences

Fabric uses different configuration keys for armor thresholds and ammo sound groups.

Armor thresholds

  • White armor: whiteMax
  • Blue armor: blueMax
  • Purple armor: purpleMax
  • Gold armor: goldMax

Ammo sound groups

  • Light ammo: ammo.light
  • Heavy ammo: ammo.heavy
  • Shotgun ammo: ammo.shotgun
  • Arrows: ammo.arrow

ApexSound Team

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