This mod adds a series of powers and dark magic almost identical to those of the great monsters and sorcerers from the Minecraft Dungeons video game. Powers like those of Iceoologers, Geomancers, Wraits, and many others have been recovered and applied to any hostile mob in the Minecraft world, making them far more powerful than any other.
These powers scale naturally up to level 5. At level 1, these mobs have unremarkable abilities, but at level 5 (the default limit, configurable up to level 10), they become true challengers, almost like bosses.
While this mod works perfectly well standalone, it is HIGHLY recommended to use it with Apex Contenders: Elite "infernal" Mobs mod, which itself adds other powers to hostile mobs. However, when combined with Dungeon Trait Mobs, it creates extremely interesting and destructive combinations. DTM functions as an addon for Elite "Infernal" Mobs, applying all of DTM's magical traits to the Amethyst trait of that mod.
Commands:
Comandos de DTM (Dungeons Traits Mobs)
Summon Random trait:
Command: /dtm summon <entidad> <pos> <nivel>
Ejemplo: /dtm summon minecraft:zombie ~ ~ ~ 2
Summon Custom:
Summon mobs with especific traits
Commands: /dtm summon_custom <entidad> <pos> <nivel> <traits...>
Ejemplo: /dtm summon_custom minecraft:skeleton ~ ~ ~ 3 geomancy sorcery
LOOK ALL THE TRAITS HERE
Traits
- Airmancer (windcaller powers)


Airmancer mobs will use the windcaller attack, this include fly above their enemies


Criomancer mobs will ice the magic icechunks above ther enemies


The wraith mobs will use the soul Fire to burn their enemies


The Sorcery mobs uses a tricky magic to clone himself and hold you in the air lettin the clones attack you with their missiles


Geomancer mobs have the ability to summon pillar on your pos, making the battleground more challenging