Mebahel's Antique Beasts

Inspired by Skyrim and Age of Mythology — battle ancient warriors, tame legendary beasts, and explore forgotten ruins from across civilizations. Myth, magic, and chaos await in this immersive fantasy overhaul.

File Details

antiquebeasts-1.3.0-fabric-1.20.1

  • R
  • Apr 16, 2025
  • 8.61 MB
  • 326
  • 1.20.1+1
  • Forge + 3

File Name

antiquebeasts-1.3.0-fabric-1.20.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:antique-beasts-929379:6430394")

Fabric

modImplementation "curse.maven:antique-beasts-929379:6430394"

Quilt

modImplementation "curse.maven:antique-beasts-929379:6430394"

NeoForge

implementation fg.deobf("curse.maven:antique-beasts-929379:6430394")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Antique Beasts v1.3.0 - 1.20.1 Big updaaaaate

New content :
- The Temple was entirely reworked to blend in better with the landscape and welcome a new boss in the future.
- New structure : Te Draugr Tower. You can find it in swamp, mangrove and dark forest biomes.
- A new chest type : The greek chest.
- A new entity : The Dwarven Spider from Skyrim (doesn't spawn naturally for now)
- A new entity : The Dwarven Spider Guardian from Skyrim (doesn't spawn naturally for now)
- A new book entry is added to some of the greek temple chests

PS: The Dwarven Spiders won't spawn in the world naturally for now, they will spawn in new structures in the next update.

Changes :
- LibGui is removed from the project dependencies
- Elite Hoplite, Champion Hoplite, Hero Hoplite, Centaur, Cyclops, Chimera now only spawn at day on grass blocks and if the sky is visible.
- Mummy and Servant spawn at day and night only on sand and red sand blocks.
- Egyptian Caravan and Wadjet only spawn at day on sand and red sand blocks and if the sky is visible.
- Huskarl, Einherjar, Valkyrie, Hersir, Throwing Axeman and Frost Cyclops only spawn at day, on snow, grass and ice blocks and if the sky is visible.
- New idle for the Frost Cylcops.

Fix :
- The way spawnrate worked for the mod entities is changed so the spawnrate config should now work as intended.
- The water removal processor for the mod's underground structures should no longer prevent chunk loading in rare cases.