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Anti Immunity

A damage immunity system that replaces Minecraft’s default hurt cooldown.

Features

  • Configurable immunity frames — Set custom resistance times for different damage sources.
  • Per-damage-source cooldowns — Configure independent immunity timers for damage types such as melee, fire, cactus, drowning, berries, explosions, and more.
  • Configurable attack thresholds — Customize the damage threshold required for subsequent attacks.
  • Configurable damage sources — Add, remove, or modify damage sources and their resistance times through the configuration.
  • Debug damage-source logging — Log damage source IDs for configuration and debugging.
  • 0-tick hurt resistance — Set disableAllResistance true in config and magic will happen

Any feedback is appreciated!<3

The Anti Immunity Team

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