Anti AFK - v1.1.0
Curse Maven Snippet
What's new
🛠️ Changelog – Version 1.1.0
✅ Major New Features
🔄 Random AFK interval support:
- Replaced the single
intervalMinutesvalue withminIntervalMinutesandmaxIntervalMinutes(floats). - The mod now picks a random interval between those two values to trigger AFK actions, making behavior less predictable and more human-like.
- Replaced the single
👁️ Improved head movement:
- Head rotation is now smooth and split into multiple steps (
headMovementStepsandheadMovementDelayMs). - Yaw and pitch rotations are calculated per step, creating more natural head movement.
- Head rotation is now smooth and split into multiple steps (
⚙️ New config UI enhancements (ModMenu):
Increased the limits for
maxYawStrength(up to 90°) andmaxPitchStrength(up to 60°).Added helpful tooltips for each option.
Split config options into categories for better organization:
General: core toggles, intervals, activation.Movement: distance and movement intensity.Look: head movement configuration.
🔄 Behavioral Changes
- ⏱️ AFK timer now restarts when the mod is toggled or when settings are updated.
- 💬 Toggle messages ("Anti-AFK mode ON/OFF") are now colored (green/red) in the chat.
🐛 Fixes
- Config changes not applying in-game via ModMenu – fixed (
saveConfig()+restartAfkTimer()are now called automatically). - Removed outdated
intervalMinutesfield.
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