VoidPowers-1.10.0.jar
Curse Maven Snippet
What's new
1.10.0
- Character progression (survival): everyone starts as a Mortal. The legends unlock in order, each costing XP levels: Nightmare (5), The Chosen One (10), Entity 303 (15), The Dark Lord (20), Herobrine (30). Unlocks are kept through death. Creative mode skips it, and the costs can be changed in
voidpowers-common.toml. - New command:
/progression true|false(operators only) turns progression on or off for the world. - Mortal: now has the Alt dash, a quick level Sidestep with grey afterimages. You can't be hit mid-dodge.
- Settings screen: the move bar no longer shows while you're in the mod's config screen.
- Character screen: locked characters are dimmed and show what they cost to unlock.
1.9.0
- Mortal skills: the Mortal now has six moves: Power Strike, Sweep Kick, Combat Roll, Second Wind, Battle Cry and Rock Throw (a tumbling 3D rock).
- Mortal combo: a bare-handed four-hit combo (jab, cross, hook, roundhouse kick), with its own animation for every move.
1.8.3
- Fixed: item and character attacks stopped working for a while after dying (for example, falling into the End's void).
- Fixed: the dash's dodge window could be skipped after a respawn.
1.8.2
- Removed a development-only skin hook from the mod.
1.8.1
- Development build only.
1.8.0
- Nightmare's Battle Axes: shorter, and much bigger in your hand.
- New axe moveset: Reaper's Hook, Backhand Rend, Scissor, Cyclone, Executioner's Drop, plus a new plunging air attack.
- Axe effects: glowing red afterimage trails follow every swing, and fast swings throw off crimson sparks, shards and embers.
- Reaper's Reel replaces Puppet Spear. Nightmare hurls an axe up to 30 blocks on a crimson chain and drags whatever it hits back to him.
- Pillar of Light can be cast anywhere you can see.
- Real projectiles: Energy Particles, Dark Orbs, Fireball, Explosive Fireball and Singularity Bolts are now real projectiles with 3D models, and they break blocks where they land.
- Singularity Bolts: they collapse into a mini black hole for a split second on impact, bending the light and pulling nearby mobs in.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

