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Animal Weights

Animals gain weight from good farm conditions, better light, water, grazing space, and breathing room mean bigger drops when they're killed.
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animalweights-26.2-NeoForge-1.2.0.jar

File nameanimalweights-26.2-NeoForge-1.2.0.jar
Uploaded
Sep 25, 2026
Downloads
6
Size
111.9 KB
Mod Loaders
NeoForge
File ID
8974679
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:animal-weight-1544774:8974679"

Learn more about Curse Maven

What's new

1.2.0

Added support for Minecraft 26.3 (Fabric and NeoForge).

You can now make cauldrons the only water source. The new waterSource option decides what counts as water for your animals: ANY (water blocks or a water cauldron, the default), NATURAL_ONLY (water blocks only), or CAULDRON_ONLY (only water cauldrons, so every weight gain drains the cauldron and someone has to keep it topped up). Aquatic animals still count the water they swim in, so fish and axolotls don't get sick in CAULDRON_ONLY mode. Animals looking for a better spot to stand now also head for nearby water cauldrons. This replaces the old cauldronCountsAsWater option, and your existing setting is carried over automatically.

Only want the mod on your farm animals? The new LIVESTOCK filter mode tracks cows, mooshrooms, pigs, sheep, chickens, goats and rabbits, and leaves pets and modded companions completely alone. It still respects enabledEntities and disabledEntities, so you can add or remove animals on top of it. The list is the animalweights:livestock entity tag, which you can extend with a datapack. As a reminder, entityFilterMode also offers BLACKLIST, WHITELIST and VANILLA_ONLY if you'd rather hand-pick which animals are tracked.

Animals can now have their own weight stats. Each entry in animaldiets.json can set its own maxWeight, minWeight, defaultWeight, sickThreshold, weightTickIntervalTicks and gain/loss chances next to its diet, for example "minecraft:strider": {"diet": "NETHER", "maxWeight": 4}. Anything you leave out uses the global value from animalweights.json. The top of animaldiets.json now explains every option and what values it accepts. Your existing diet entries are converted to the new format automatically the first time you load the update.

Added support for Animal Feeding Trough. A feeding trough stocked with food an animal eats now counts as grazing ground for herbivores and omnivores, so you can raise them in a barn without grass. Each weight gain that relied on the trough eats one item from it. The magnifying glass and the Jade readout take troughs into account too. You can turn this off with feedingTroughCountsAsGrazing. The old cauldronScanRadius is now feederScanRadius and covers both cauldrons and troughs;

sickThreshold now sticks. It was missing from the saved config, so any change you made to it was lost the next time the config was saved. It now appears in animalweights.json along with the rest of the settings.

One bad entry in animaldiets.json no longer wipes the whole file. A broken entry is now skipped (and reported in the log) while the rest of your entries are kept.

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