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Animal Tribes

Adds humanoid animal-villagers to your game, each with their own unique cultures and villages.
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Description

ANIMAL TRIBES


  This mod adds humanoid animal villagers to the game. Which don't just stand and wander around all day long. They have schedules; they sit, relax, mate, talk, and bond with each other and have a dynamic reputation with the player.

New in 1.1.0 Update: 
-Cowfolk and cow villages
-Children of the pigfolk/cowfolk will now play tag with other children if any are nearby
- Family relationships: family roles are assigned at initial spawn. Children are assigned to a set of parents, and a heart icon will show next to their nametag if they are near a family member (brother, sister, son, husband, etc.). This gives them a strength 1 buff
- Cowfolk mothers will drop milk to their children, and pigfolk mothers will drop osaroi to their children
- Children will visually drink milk from their inventory if they have any. (usually obtained from the mother dropping it to them or the player handing them a bottle)
- Handing a cowfolk child milk or a pigfolk child osaroi will earn you 10 reputation with them
- 4 new cheeses; cheddar, feta, bleu, and brie (sold by cowfolk farmers)
- Guards of pigfolk/cowfolk will sit by campfires during nighttime
- Family relationships are stored in UUID lists, meaning the data won't get broken or reset when leaving and rejoining worlds
 
REPUTATION MECHANIC


Your reputation with individual villagers can be displayed by right clicking them. This is dependent on how you treat them. Trading with them, hitting them, and killing others can influence that reputation. The town reputation is the average reputation of all the villagers in that town. Having this above 50 can grant more access to certain things of that specific town, and having it below -50 will put a bounty on your head, making the guards of that specific town target you on sight until you better your reputation. And some trading villagers may even reject trading or physically avoid you.

Region reputation is the average of all the towns in a certain radius. This takes many more individual reputation changes to take into effect, since up to hundreds of villagers' reputations are taken into consideration. If this is -100 or lower, every town that is included in that -100 reputation range will have their guards attack you on sight, regardless of the individual town reputation.

"Earthbreaker" is the name of this pig being traded with. Every trader has their own name in this UI.
 

Earthbreaker is a farmer. She has 4 trades for sale. Each time you buy an item from a trader, your reputation with them increases by 2. And if you buy all of the product they have for sale, your reputation with them increases by another 5. So if you bought all of these hoes, potatoes, golden carrots, and water buckets in stock, you would get an 84 reputation increase, as each item has a stock of 8 purchases. Trades come back in stock after 3 minutes.


There are relationship levels based on reputation amount.

-100 or lower = Abominated
-99 to -50 = Hated
-49 to -10 = Disliked
-9 to 9 = Neutral
10 to 49 = Liked
50 to 99 = Respected
100 to 149 = Befriended
150 or higher = Beloved

So once you reach a reputation of at least 100 with a trader, you now unlock 4 more random trades with that villager. Certain items are locked behind this second trade pool, like the new unique items as shown here:
 

As you could see, 4 new trades are available now that the reputation with Earthbreaker is over 100 (befriended). And the town and region reputation average has increased.

The 2 new unique items there are yogurt and osaroi.

Osaroi—stacks to 16, gives you strength 1 for 2 minutes, 8 food points, and 14 saturation points.
Yogurt—stacks to 64, 4 food points, and 16 saturation points.

(Not in this image) Eneolithic Battle Axe—deals 5 damage at 1.2 attack speed, triples as a hoe and an axe. (able to till dirt and mine and strip wood) This is only sold by a craftsman villager, so farmers like Earthbreaker will never sell it.

None of these have crafting recipes yet.

Pig Villages (Pigfolk)

Pig villages spawn in jungles and swamps and have a rarer chance of spawning in savannas.

Each village has at least 1 farm, 1 house, and 1 town center. They are slightly smaller on average than normal Minecraft villages. There can also be pottery shacks, barracks, and longhouses.

Farms convert anywhere from 1-2 jobless pigfolk into farmers per farm.
Pottery shacks convert 1 jobless pig into a craftsman per shack if any are available.
Barracks turn anywhere from 1-2 available jobless pigfolk into guards per barracks, but only males. (meaning it is more likely for females to be farmers and craftsmen.)

The number of pigfolk is dependent on the number of beds that are in the village. Each normal house has 2 beds, and a longhouse has 6 beds. So a village with only 1 normal house will only have 2 pigfolk, but if it also has a longhouse, then the village will have 8 pigfolk. There can only be 1 longhouse max per village. The amount of normal houses is unlimited, meaning villages can generate with only normal houses for buildings. (besides farms and town centers.) The largest number of pigfolk I've seen in a village was 14.

Pigfolk will pick up and eat any type of food besides meat.

Cow Villages (Cowfolk)
 
Cow villages spawn in taigas and old-growth taigas and have a rare chance to spawn in regular forests.

The Cowfolk are more cult-like. Their villages contain altars and candles to represent that vibe. Their guards carry a weapon called the 'Cryptid Dagger,' which deals 4 attack damage with a 2.2 attack speed. It can only be obtained by trading with the village cultist(s). The cow farmers will sell you milk and various new cheeses such as cheddar cheese, feta cheese, bleu cheese, and brie cheese; all give you different effects.

Cowfolk will pick up and eat any type of grass, flower, or wheat.

Enjoy the mod
 

Animal Tribes Team

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