promotional bannermobile promotional banner

Anger Management

Calm Pigmen when players die; or configure to enrage if you mine their ores

File Details

angermanagement-1.14.4-0.1.0.jar

  • R
  • Aug 17, 2019
  • 14.33 KB
  • 3.7K
  • 1.14.4

File Name

angermanagement-1.14.4-0.1.0.jar

Supported Versions

  • 1.14.4

Fixed some pigman bugs

 

config file now exists 

#settings
[angermanagement]
	#If you are testing all different combinations of config values for packdev, and want to log spam lots of info turn this on 
	logSpamStuffToTest = true

	[angermanagement.zombiepig]

		[angermanagement.zombiepig.calming]
			#Vertical range to look and find things to calm when player dies
			#Range: 1 ~ 16
			rangeVertical = 3
			#Pigmen will become calm when a nearby player dies 
			onDeathEnabled = true
			#Horizontal range to look and find things to calm when player dies
			#Range: 1 ~ 16
			rangeHorizontal = 6

		[angermanagement.zombiepig.anger]
			#Vertical range to look and find things to anger 
			#Range: 1 ~ 16
			rangeVertical = 3
			#List of blocks that will cause anger when mined.  Uses 'net.minecraftforge.event.world.BlockEvent.BreakEvent'.
			blocksMined = ["minecraft:nether_quartz_ore", "minecraft:nether_wart", "minecraft:chest"]
			#Horizontal range to look and find things to anger 
			#Range: 1 ~ 16
			rangeHorizontal = 16
			#What percent (%) chance that mining will aggro something nearby (0 zero to disable)
			#Range: 0 ~ 100
			percentChance = 50

	[angermanagement.irongolem]
		#If true, aggro from Iron Golems to players is cancelled and damage is nullified 
		neverAttackPlayer = true