Description
This project is closed indefinitely on CurseForge.
I do have plans to continue this mod in some way, possibly as a plugin as well, on the Modrinth plaform.
See the old description below:
TheGates' Anger Management Mod:
"Yes this is peaceful mode... Advanced version though."
This mod allows you to disable anger for mob types, and entity tags. If on server, no clients have to install it.
Latest; v1.0:
HUGE performance and code improvements!
Actually modify the AI itself for fewer weird bugs. (Like skeletons sliding and stuff)
No new (suggested) features yet, but probably soon.
Tell me in the comments what you use this mod for / any features you would want to see, I might be able to improve it!
How to use:
Types:
Input "/anger disable entity <targets> type <entity type>" to disable anger against the <targets> from <entity_type>. Example: "/anger disable entity Notch type minecraft:enderman".
Tags:
Input "/anger disable entity <targets> tag <entity tag>" to disable anger against the <targets> from all the mobs in the <entity tag>. Example: "/anger disable entity jeb_ tag minecraft:skeletons".
Specific:
Input "/anger disable specific <entitiy> <entity>" to make 2 entities passive to each other. Example: "/anger disable specific jeb_ Notch".
Global anger types:
Input "/anger disable global <target type> <entity type / tag>" to disable anger against the <target type> from <entity type / tag>.
Example: "/anger disable global chicken fox" will make foxes passive to chickens.
Example 2: "/anger disable global player skeletons" will make ALL entities in the skeletons tag passive to players.
Use together:
Example: When "minecraft:skeleton" is disabled together with the tag "minecraft:skeletons", and you then enable tag "minecraft:skeletons" again, skeletons will still not attack you, as their type is still disabled.
Credits:
I made this mod by myself, with some help from the fabric community including Roaringmind22 who helped me get into saving data. Thanks!


