Angelic World

The Angels have come to the cubic earth. Kill them all or ally them and kill the monsters with them.

File Details

angels-0.8.3.jar

  • R
  • Oct 11, 2025
  • 18.67 MB
  • 61
  • 1.12.2+2
  • Forge

File Name

angels-0.8.3.jar

Supported Versions

  • 1.12.2
  • 1.12.1
  • 1.12

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:angels-kevin-925252:7095432")
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Buff and a little nerfs (and halloween update 😉)
Fixed an error with the angelic sword giving the effect to the mob killed not the player.
The shadow set is a little more forgiving with the light in the exterior in the night
The book that you start with, now is in spanish too (Bien ahora teneis traducción también al libro) and have better text because (i rewrite it all)
New skins for Halloween because Halloween is near 🎃 (the skins start in 20 of october and ends in 4 of november).


Creature changes (the Good stuff):
First for all creatures have new traits added: 
Angels (shopkeeper included) win +5 health (for difficulty) and +1hp regen in hard they get holy and angel strength (25% more damage).

Demons win +1 damage (for difficulty) in hard win strength when attacked for 5 seconds and speed level 2 both.

Noitrar (shopkeeper included) win +1 armor (and armor thougness this not apply to shopkeeper) (for difficulty) in hard wins better aim (for drones and shooting creatures) all these buffs applies to the angels machinary too.

Shadows win in hard probability on hit on directly transform not only when dying, in normal they have less they regen hp when in dark zones (like 2 ways in dark zones win +2 and the naturally +1 too so in dark zones they heal +3 hp).

all + for difficulty is an increment of the past for example if commando increased 10 hp now increase 15 (+5)

Changes for Cazador:
As he is an angel he will get +5 hp but nothing more
He now have life steal (he heals a quarter of his damage)

Changes for Angelic comando:
Another nerf now have less probability to spawn stealth station
Buff now he will not heal while the enemy attacks him in invisible
Now when he is trying to spawn stealth station first thing in mind for him is turret not the stealth station (if you have bad luck he can still spawn it when not half or less health)
Difficulty now makes his shoots more precise.
Now he is slower when crouching.(this also is affected for difficulty in hard moves more faster)

Stealth station removes objective in enemies when inside their radio.

Changes for siren:
Siren now has less probability in doing her song but this probability is bigger for each difficulty level.
Siren now has more range in their abilities for each level of difficulty

Changes for Eniitz:
He not get +5 gets +20 hp for difficulty more in her trait
The life time of the invocations are bigger
+1 to armour for level of difficulty

Changes for Archangel:
his sounds sound now less (because you can loose your ears in the past for their songs)

Changes for Medical Angel:
This one don't get's the +5 health bonus but wins +1 damage but this don't increase for difficulty

Changes for Serpenteadoras:
This elfs now can drop sometimes double snakes
In hard can Dodge with more probability

Big buff to vengadoras:
Careful with them they get double +10 Hp upgrade and increase the damage in 1 for level too
The shoot with more precision and with faster reload
Their move speed increase a Little more for each difficulty level

Change to Automaton:
They will not attack angels for revenge from now on, the new versión 16.3.25.1 adds this new feature
Now will help angels in danger

Change to Archdemon:
He only gets 2 damage natural all difficulties not for each level (is like if you were playing always normal)

Change to Cerberus:
He gets the damage increase but the fire damage is reduce from his fire breath to give more oportunity to the player to fight.

Change to Berserker demon:
He gets 10 more hp (this don't increase in difficulty)

Change to Minions
Only the damage fuck the minions

Change to Succubus:
No one question why she don't transform quicker in more difficulty modes?

Changes Medical and Stealth station:
Now have 10 less hp for difficulty level.
Stealth Station removes the melee objective from whathever entitie not allies entering in their zone

Change to Seeker:
Now he has 20 more hp naturally (not affected by difficulty) but the precision buff is not apply