File Details
angelblock-1.21.7-2.14.7.jar
- R
- Oct 10, 2025
- 2.58 MB
- 25
- 1.21.7
- NeoForge
File Name
angelblock-1.21.7-2.14.7.jar
Supported Versions
- 1.21.7
Curse Maven Snippet
📦 Version 2.14.7
📝 Improvements
- Cracked Obsidian texture updated, now appears more violet
- Helmets with Creeper detector improved: the Glowing effect disappears much faster after the detection conditions are no longer met
📦 Version 2.14.5
🐞 Fixed
- Fixed a conflict where the Energy Crystal failed to apply the Speed effect if the player was wearing boots with built-in togglable Speed, even when the effect was turned off.
📦 Version 2.14.4
🐞 Fixed
- Fixed a bug where breaking an Amethyst Cluster with any pickaxe from the mod always dropped 2 Amethyst Shards, as if it was broken without a pickaxe.
📦 Version 2.14.3
🐞 Fixed
- Fixed armor effect toggles not disabling infinite-duration status effects other than Levitation.
📦 Version 2.14.2
🐞 Fixed
- Fixed overly restrictive logic that prevented dropping blocks adjacent to water when the player was inside it.
📝 Improvements
- Players can now drop blocks holding back lava while inside lava.
📦 Version 2.14.1
🐞 Fixed
- Fixed an issue where players wearing Superyte Armor could get stuck with an infinite Levitation effect when hit by a shulker.
- This situation should no longer occur.
- If it does, the armor now correctly disables infinite Levitation effects, even if they were not applied by the armor itself.
📦 Version 2.14.0
📝 Improvements
- Improved safety logic for Aquarite pickaxes and shovels:
- Tools now prevent destruction of blocks that would cause suspicious blocks above to fall and break.
- Tools now avoid breaking blocks if doing so would cause falling blocks to fall and uncover water above.
- Improved safety logic for Rendelite pickaxes and shovels:
- Tools now avoid breaking blocks if doing so would cause falling blocks to fall and uncover lava above.
- Improved safety logic for Superyte pickaxes and shovels:
- Tools now prevent destruction of blocks that would cause suspicious blocks above to fall and break.
- Tools now avoid breaking blocks if doing so would cause falling blocks to fall and uncover water or lava above.
📦 Version 2.13.3
📝 Improvements
- Drinking milk no longer resets extra hearts from Health Boost armor.
- Extra hearts now remain filled (if your main health is full).
📦 Version 2.13.2
🐞 Fixed
- Restored the original behavior: using shovels on Farmland now correctly transforms it into Dirt Path.
- The sound effect when performing the action is now played globally.
- The new behavior has been added to the tooltip of affected shovels.
🔊 Sound Improvements
- Many sound effects that were previously local (audible only to the player) are now global and can be heard by nearby players.
🛠️ Other Changes
- Default Jump Boost key KEY_J has been changed to KEY_C
📦 Version 2.13.1
📝 Improvements
- Enhanced the Track Layer staff:
- Now supports placing wool carpets and slabs from the offhand.
- Updated tooltip to reflect the expanded list of compatible blocks.
- Enhanced the Builder staff:
- Can now place falling blocks, as long as there is a solid block beneath them.
- Updated tooltip to reflect the expanded list of compatible blocks.
📦 Version 2.13.0
📝 Improvements
- Refined Limonite Sword behavior for better predictability:
- Now cacti spawn only when the sword is used on sand while sneaking
- In all other cases, the sword places cobwebs, avoiding unexpected cactus spawning
- Updated tooltip text to clearly explain the new conditional behavior.
- Improved sword effects behavior:
- Cacti do not generate if there are adjacent blocks, preventing block overlap.
- Cactus self-destruction timer now runs slower, ensuring no item drops are left behind as intended.
- Cobweb and fire effects are now generated considering height differences within ±1 block, avoiding generation in mid-air or invalid positions.
- Changed sword effect activation rules regarding the offhand:
- Effects now activate only if the second hand is empty or holds a Totem of Undying
- Prevents accidental activation when holding other items (e.g. blocks or tools) in the offhand
- This avoids unintended effects, like accidentally setting fire while trying to place torches
- Added a cooldown mechanic to the Bios Diamond and End Sapphire items to prevent immediate reuse of their effects.
- Bios Diamond applies an Absorption effect lasting 2-10 seconds with a randomized amplifier, followed by a cooldown effect that lasts 5 seconds to enforce a delay between uses.
- End Sapphire applies a Levitation effect with a reduced duration range of 2-10 seconds and a reduced amplifier range of 0-20, followed by a cooldown effect lasting 5 seconds to avoid spamming.
- Cooldown effects are separate for different items to allow independent cooldown timers.
- Added cooldown effect icons to reflect the cooldown system more clearly.
📦 Version 2.12.1
🐞 Fixed
- Blocks no longer drop experience when broken by enhanced tools with Silk Touch enchantment (e.g. tools that break multiple blocks at once).
📦 Version 2.12.0-beta
- Initial publishing