The Block of Angel

An exploration-focused mod that rewards curiosity and reduces repetitive grind — while keeping the core survival balance intact. Perfect for players who want each discovery to matter. Start with almost nothing — earn every shortcut.

File Details

angelblock-1.21.7-2.14.7.jar

  • R
  • Oct 10, 2025
  • 2.58 MB
  • 25
  • 1.21.7
  • NeoForge

File Name

angelblock-1.21.7-2.14.7.jar

Supported Versions

  • 1.21.7

Curse Maven Snippet

NeoForge

implementation "curse.maven:angel-block-mod-1256129:7092729"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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📦 Version 2.14.7

📝 Improvements

  • Cracked Obsidian texture updated, now appears more violet
  • Helmets with Creeper detector improved: the Glowing effect disappears much faster after the detection conditions are no longer met

📦 Version 2.14.5

🐞 Fixed

  • Fixed a conflict where the Energy Crystal failed to apply the Speed effect if the player was wearing boots with built-in togglable Speed, even when the effect was turned off.

📦 Version 2.14.4

🐞 Fixed

  • Fixed a bug where breaking an Amethyst Cluster with any pickaxe from the mod always dropped 2 Amethyst Shards, as if it was broken without a pickaxe.

📦 Version 2.14.3

🐞 Fixed

  • Fixed armor effect toggles not disabling infinite-duration status effects other than Levitation.

📦 Version 2.14.2

🐞 Fixed

  • Fixed overly restrictive logic that prevented dropping blocks adjacent to water when the player was inside it.

📝 Improvements

  • Players can now drop blocks holding back lava while inside lava.

📦 Version 2.14.1

🐞 Fixed

  • Fixed an issue where players wearing Superyte Armor could get stuck with an infinite Levitation effect when hit by a shulker.
    • This situation should no longer occur.
    • If it does, the armor now correctly disables infinite Levitation effects, even if they were not applied by the armor itself.

📦 Version 2.14.0

📝 Improvements

  • Improved safety logic for Aquarite pickaxes and shovels:
    • Tools now prevent destruction of blocks that would cause suspicious blocks above to fall and break.
    • Tools now avoid breaking blocks if doing so would cause falling blocks to fall and uncover water above.
  • Improved safety logic for Rendelite pickaxes and shovels:
    • Tools now avoid breaking blocks if doing so would cause falling blocks to fall and uncover lava above.
  • Improved safety logic for Superyte pickaxes and shovels:
    • Tools now prevent destruction of blocks that would cause suspicious blocks above to fall and break.
    • Tools now avoid breaking blocks if doing so would cause falling blocks to fall and uncover water or lava above.

📦 Version 2.13.3

📝 Improvements

  • Drinking milk no longer resets extra hearts from Health Boost armor.
    • Extra hearts now remain filled (if your main health is full).

📦 Version 2.13.2

🐞 Fixed

  • Restored the original behavior: using shovels on Farmland now correctly transforms it into Dirt Path.
    • The sound effect when performing the action is now played globally.
    • The new behavior has been added to the tooltip of affected shovels.

🔊 Sound Improvements

  • Many sound effects that were previously local (audible only to the player) are now global and can be heard by nearby players.

🛠️ Other Changes

  • Default Jump Boost key KEY_J has been changed to KEY_C

📦 Version 2.13.1

📝 Improvements

  • Enhanced the Track Layer staff:
    • Now supports placing wool carpets and slabs from the offhand.
    • Updated tooltip to reflect the expanded list of compatible blocks.
  • Enhanced the Builder staff:
    • Can now place falling blocks, as long as there is a solid block beneath them.
    • Updated tooltip to reflect the expanded list of compatible blocks.

📦 Version 2.13.0

📝 Improvements

  • Refined Limonite Sword behavior for better predictability:
    • Now cacti spawn only when the sword is used on sand while sneaking
    • In all other cases, the sword places cobwebs, avoiding unexpected cactus spawning
  • Updated tooltip text to clearly explain the new conditional behavior.
  • Improved sword effects behavior:
    • Cacti do not generate if there are adjacent blocks, preventing block overlap.
    • Cactus self-destruction timer now runs slower, ensuring no item drops are left behind as intended.
    • Cobweb and fire effects are now generated considering height differences within ±1 block, avoiding generation in mid-air or invalid positions.
  • Changed sword effect activation rules regarding the offhand:
    • Effects now activate only if the second hand is empty or holds a Totem of Undying
    • Prevents accidental activation when holding other items (e.g. blocks or tools) in the offhand
    • This avoids unintended effects, like accidentally setting fire while trying to place torches
  • Added a cooldown mechanic to the Bios Diamond and End Sapphire items to prevent immediate reuse of their effects.
    • Bios Diamond applies an Absorption effect lasting 2-10 seconds with a randomized amplifier, followed by a cooldown effect that lasts 5 seconds to enforce a delay between uses.
    • End Sapphire applies a Levitation effect with a reduced duration range of 2-10 seconds and a reduced amplifier range of 0-20, followed by a cooldown effect lasting 5 seconds to avoid spamming.
    • Cooldown effects are separate for different items to allow independent cooldown timers.
    • Added cooldown effect icons to reflect the cooldown system more clearly.

📦 Version 2.12.1

🐞 Fixed

  • Blocks no longer drop experience when broken by enhanced tools with Silk Touch enchantment (e.g. tools that break multiple blocks at once).

📦 Version 2.12.0-beta

  • Initial publishing