File Details
AW-1.0.039-beta-MC152.zip
- R
- Jan 4, 2014
- 2.97 MB
- 2.1K
- 1.5.2
File Name
AW-1.0.039-beta-MC152.zip
Supported Versions
- 1.5.2
Change Log 038 -> 039 (01-04-14)
* FIX -- Fix tooltip double-rendering issue in some GUIs
* FIX -- Backpacks can no longer contain other backpacks. This fixes an issue where you could put a backpack inside of itself, and it would be promptly deleted when the gui was closed. Any existing packs-in-packs will remain and can be removed safely, but no new packs can be placed inside of others.
* FIX -- add default item-stack icon for vehicle spawners for when vehicle item-models are disabled through config.
* FIX -- Fix death-message translation when a player is killed by an NPC
Change Log 037 -> 038 (12-21-13)
* FIX--A bit more GUI cleanup regarding render-ordering for tooltips for items. Items should no longer render on top of the tooltip.
* FIX--Torches should no longer be placed suspended in mid-air in classic-layout quarries.
* FIX--Fix one cause of structures not properly obeying intersection test when generating.
* FIX--Fix root cause of unique structures not being detected properly when selecting new structures to generate.
* FIX--Fix an issue in structure generation that could cause both BB-intersect test and unique-tests to not work properly.
* FIX--Research notes now display translated names in the chat message when learning research from the item.
* FIX--Rewrite vehicle dismount code. You should now generally get placed on the same ground level as the vehicle, instead of on top of it.
* ADJUSTED--Greatly decrease the number of vehicles/research found in world-gen structure loot chests. Also added ammo and a few filler items.
* FIX--When repacking a vehicle into an item, it will once again eject its inventory into the world.
12-11-13 (.037)
FIX -- Structure scanner exporting blank templates
FIX -- Ruins structure conversion not functioning
FIX -- date-stamp month in generated structure templates was wrong
FIX -- GUI render-order issue regarding item stacks/slots and tooltips
FIX -- GUI depth-test issue with block rendering, specifically chests
FIX -- GUI lighting issue that crept in during GUI optimization
12-10-13 -- (.036)
FIX -- NPCs all spawning at 'Novice' rank from npc-spawner items.
FIX -- Upgrading an NPC with a higher rank item will now drop the 'new' armor on the ground--previously one set of armor would be lost on an upgrade.
NEW -- Add pathfinding failsafe -- NPCS will teleport home if stuck. They must already have a home point set, be attempting to path towards their home point, and their home point chunk must be loaded. This should help with npcs that fall down wells/mineshafts/get stuck inside leaf blocks/etc.
12-07-13 -- (.035)
FIX - Structure Scanner not properly saving survival/world/other values set in the export gui.
FIX -- Battering Ram can no longer break bedrock
FIX -- NPC Upkeep status is now saved and restored when a soldier is repacked into an item. Fixes potential exploits of repacking NPCs instead of feeding them.
FIX -- NPC Armor/Weapon inventory is now saved and restored when a soldier is repacked into an item. Fixes armor duplication exploit.
FIX -- Chicken Farms and Tree Farms will no longer continue to pick up eggs/apples/sapplings after their inventory is full. Fixes problems of potentially infinite items being stored/ejected (performance issues)
FIX -- Vehicles will no longer drop their inventory when a player logs out while riding the vehicle. (They now validate for health<=0 when setDead is called before dropping items)
FIX -- Change order of loading biomes and structures to hopefully catch more mod-added biomes. Moved structure registration/loading from pre-init to post init-init stage (post-init is the last stage, cannot be delayed further)
FIX -- Clear the bounding box/NBT data on a -stack- of civic items when a single item is used from the stack (as NBT data is stored per-stack, not per individual item in the stack).
FIX -- Improved frame-rate across multiple GUIs, specifically aimed at improving the fps when the warehouse inventory is displayed (manual element culling, clean up some un-needed/terrible openGL calls, draw ordering)
FIX -- Introduce fix for 'kicked for flying not allowed' when riding a vehicle. This does not solve issues of kicked while standing on top of a vehicle/dismounting (yet).
FIX -- Fix potential item-eating bug in mailbox/selection GUIs. They no longer accept button clicks with an item on the cursor as a result.
FIX -- Fix conflict with NEI and Structure Scanner GUI -- keypresses should no longer trigger actions in NEI as long as the name input box is selected. This should also fix any similar issues in other GUIs (fixed error in the base gui class)
NEW -- Added zh_CN localization. Many thanks to crafteverywhere and his friends for taking the time to do the translation work.

