Ancient Warfare

Adds Siege Engines, Soldiers, Workers, and Worker based automation.

File Details

AW-1.1.036-beta-MC164.zip

  • R
  • Dec 11, 2013
  • 2.98 MB
  • 375
  • 1.6.4

File Name

AW-1.1.036-beta-MC164.zip

Supported Versions

  • 1.6.4

12-10-13 -- (.036)
    FIX -- NPCs all spawning at 'Novice' rank from npc-spawner items.
    FIX -- Upgrading an NPC with a higher rank item will now drop the 'new' armor on the ground--previously one set of armor would be lost on an upgrade.
    NEW -- Add pathfinding failsafe -- NPCS will teleport home if stuck.  They must already have a home point set, be attempting to path towards their home point, and their home point chunk must be loaded.  This should help with npcs that fall down wells/mineshafts/get stuck inside leaf blocks/etc.

12-10-13 --  (.035)

    FIX - Structure Scanner not properly saving survival/world/other values set in the export gui.
    FIX -- Battering Ram can no longer break bedrock
    FIX -- NPC Upkeep status is now saved and restored when a soldier is repacked into an item. Fixes potential exploits of repacking NPCs instead of feeding them.
    FIX -- NPC Armor/Weapon inventory is now saved and restored when a soldier is repacked into an item. Fixes armor duplication exploit.
    FIX -- Chicken Farms and Tree Farms will no longer continue to pick up eggs/apples/sapplings after their inventory is full. Fixes problems of potentially infinite items being stored/ejected (performance issues)
    FIX -- Vehicles will no longer drop their inventory when a player logs out while riding the vehicle. (They now validate for health<=0 when setDead is called before dropping items)
    FIX -- Change order of loading biomes and structures to hopefully catch more mod-added biomes. Moved structure registration/loading from pre-init to post init-init stage (post-init is the last stage, cannot be delayed further)
    FIX -- Clear the bounding box/NBT data on a -stack- of civic items when a single item is used from the stack (as NBT data is stored per-stack, not per individual item in the stack).
    FIX -- Improved frame-rate across multiple GUIs, specifically aimed at improving the fps when the warehouse inventory is displayed (manual element culling, clean up some un-needed/terrible openGL calls, draw ordering)
    FIX -- Introduce fix for 'kicked for flying not allowed' when riding a vehicle. This does not solve issues of kicked while standing on top of a vehicle/dismounting (yet).
    FIX -- Fix potential item-eating bug in mailbox/selection GUIs. They no longer accept button clicks with an item on the cursor as a result.
    FIX -- Fix conflict with NEI and Structure Scanner GUI -- keypresses should no longer trigger actions in NEI as long as the name input box is selected. This should also fix any similar issues in other GUIs (fixed error in the base gui class)
    NEW -- Added zh_CN localization. Many thanks to crafteverywhere and his friends for taking the time to do the translation work.