File Details
ancientwarfare-1.12.2-2.7.0.548.jar
- R
- Jan 14, 2019
- 11.36 MB
- 1.1K
- 1.12.2
File Name
ancientwarfare-1.12.2-2.7.0.548.jar
Supported Versions
- 1.12.2
Performance enhancements to spawners and NPCs
- will now do player distance checks every 10 ticks instead of ever tick
- also now uses a faster way to query players (world player list instead of filtering out players from the collection of all entities)
- all faction NPCs now despawn naturally (the ones spawned in the world before this release will not despawn, only newly spawned ones will)
- entities spawned from one shot spawners will recreate the spawner when they despawn
- continuous spawners (will spawn more than 1 entity) now will not work if the player in range is friendly with the npc that would be spawned in
Friendly faction NPCs will now take a revenge on the player if they attack them
- on just a simple hit only the entity that was hit would become hostile and only for short time
- on killing a friendly NPC all NPCs of that faction in range will become hostile for a long time
Readded auto targetting for hostile entities from mods that we don't have covered in any of the target lists
Added a limitation to not be able to open chests in structures when there are still non passive npcs in the structure. These need to be killed first before the chests will open again.
Name of entities spawned by advanced spawner now show in Spectator mode as well.
Spawner placer now opens spawner gui
- allows changing all spawner properties and then applies those to all spawners placed
- on changing entity will only update the entity spawned, leaving all other settings in place
Updated many of the structures to fix some small issues and make them more lightweight
Modified player owned combat npcs AI so that they will attack when following player.
- will do so when they are close enough to player and at the same time their target isn't too far
Modified siege engineers aiming to consider the full bounding box of entity, simply jumping no longer causes siege engineers aiming up and down and not shooting.
Updated default list of blocks that are skipped when looking for structure placement in world gen.
-removed snow from the skipped blocks and some ore blocks.
Changed faction NPCs to only drop equipment and armor at the same rate as vanilla would - 8.5% chance.
Added new command to get a name of the structure generated in the world for debugging purposes - /awstructure name
Made tree farm planting skip over blocks where it can't plant anything and try the next block in the queue until successful or queue is empty instead of waiting for 1 second after every unsuccessful try.
Fixed NPE in advanced loot chest if something tries to access slots client side.
Fixed advanced spawner to check space for the entity spawned when its range is greater than 0

