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Ancient Warfare 2

Research based tech tree. NPC driven automation and combat. Template based world-generation (structures).

File Details

ancientwarfare-1.12.2-2.6.1.298.jar

  • R
  • Jul 23, 2018
  • 6.82 MB
  • 25.9K
  • 1.12.2

File Name

ancientwarfare-1.12.2-2.6.1.298.jar

Supported Versions

  • 1.12.2

Fixed startup crash of 1.12.2-2.6.1.296.

 

1.12.2-2.6.1.296 changes

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Compatibility
- oreberries mod ore berries are now supported in fruit farm
- rustic mod fruits support added to fruit farmer - apple tree, wild berries, grapes, chilli peppers and tomatos.

 

Tuned clearing logic for both structures and town primarily for trees - aimed to clean up trees as a whole instead of just cutting part that intersects structure/town bounding box.
Default faction standings can again be set through AncientWarfareNpcFactionStandings.cfg file

 

Fixed scanning advanced loot chest and saving it in structure templates
Fixed clearing entities when doing structure restore. Didn't cleanup some entities near borders/top
Fixed scanner block to block the scanner item from inventory when broken
Scanner block bounding box fixed to not display if the scanner item in it isn't ready to export
Fixed NPE crash with town world gen.
Fixed NPE crash when switching ammo on vehicle that doesn't have any.
Fixed siege engineer mounting big vehicles. Now able to mount giant trebuchet.

 

Internal refactoring for where templates and skins get loaded from by default
All skins are now 64x64 which means that custom skin packs need to have that size as well.