Ancient Trees 2.0.0 (1.20-1.20.1)
Curse Maven Snippet
What's new
A full rewrite for Minecraft 1.20 and 1.20.1, loading natively on Fabric and Forge from one file. Requires Stope 2.3.0 or newer. Worlds from the 1.7.10 version (1.6.4 and earlier) do not carry over.
- Thirteen species, each with its own tree shape, leaves, and new textures drawn from the real tree it is modeled on. Some leaves take the color of the biome they grow in; one changes each day.
- Saplings turn up rarely in desert and jungle temples, dungeons, mineshafts, and strongholds, and from brushing suspicious sand and gravel.
- Wild trees grow, extremely rarely, in biomes that suit each species, including biomes from Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, and Nature's Spirit. Vanilla trees are left alone.
- Each tree grows one seed leaf (rarely two or three), the only leaf that drops a sapling.
- A full wood set per species: logs, wood, stripped logs and wood, planks, stairs, slabs, fences, fence gates, doors, trapdoors, buttons, pressure plates, signs, hanging signs, boats, and chest boats.
- Settings for each species, wild trees, loot, and seed leaves per tree, in game through Mod Menu on Fabric or the Config button on Forge, with a README beside the config file.
- An official 32x resource pack, Ancient Trees 32x, as a separate download.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

