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Ancient Spellcraft

Tons of new spells, artefacts and other goodies for Electroblob's Wizardry

File Details

AncientSpellcraft-1.12.2-1.7.1.jar

  • R
  • Mar 31, 2024
  • 7.02 MB
  • 416
  • 1.12.2
  • Forge

File Name

AncientSpellcraft-1.12.2-1.7.1.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ancient-spellcraft-358124:5225617")
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Version v1.7.1 - 3/30/2024

 

Release highlights

 

  • MixinBooter and WizardryUtils are now dependencies
  • Warlock have their own spell casting item and spells, tiered and per element - the Warlock Orb
  • Implemented a new branch of magic - warlocks have acces to chaos magic with a bunch of new chaos spells
  • More means to gather resources! Added Crystal Silver Ore and Lunar Flax for Enchanted Filament
  • More structures and better worldgen! Also includes a small dungeon. Plus, the existing structures now have multiple variants, so you'll never know what you'll find
  • MixinBooter is now a dependency, but with it, several new features became now possible and were added
  • WizardryUtils is now a dependency, used for common code
  • Tweaks to the base game (e.g. Healing Potions hurting anything with Curse of Undeath)
  • Many new artefacts
  • The Arcane Barrier now works for sure
  • New Rituals
  • Friendly class wizards

 

Features

- Buffed coal amount from the Bottomless Coal Bucket artefact (2-5 -> 5-15)

- Warlock content, remove ItemNewArtefact, added MixinBooter dependency. code refactoring

- Animated 'Conjured Bows' are now shooting spectral arrows

- Increased spell blade (battlemage sword) elemental potency per tier (13%,25%,38%,50%).

- Added Wizardry Utils as a dependency

- Added Lunar Flax. A rare plant that drops Enchanted Filament. The plant is only harvestable with Shears, and only during the night, otherwise it doesn't drop anything. Drops twise as much Filament during midnight.

- Sage tomes render as 3D

- The Eagle Eye spell can be interrupted early by a second cast.

- Added a lot more stuff

Bug Fixes

- Can't overfill the Pensive artefact

- Fixed pensive visual resetting

- Fixed Arcane Barrier ownership and radius resetting (and kicking players out of their own barrier)

- Fixed a bug with Perfect Theory spells not overriding each other when a different Perfect Theory spell was bound to the same slot

- Battlemage tents no longer spawn too deep in the ground

 

As always, the easiest way to get help or feedback is through the Discord server! Find the link on the CurseForge page.

 

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