File Details
Ancient Gateways 1.1.0 - 1.16.5
- R
- May 18, 2021
- 9.09 MB
- 199
- 1.16.5
- Fabric
File Name
ancientgateways-1.1.0.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
Fixes:
- Fixed gateways not deleting their location/ID from the master list upon being broken/their structure not being intact enough and fixed non-existent gateways not being deleted on failed connection
Changes:
- Gateway multiblock recognition now more robust, no more using water or rails as part of the frame
- Gateways work underwater/under liquids in general (yes, that includes lava, no, I am not responsible for SMP hijinks involving teleporting players into lava or other harmful liquids)
- Gateways will now form circular sub-networks with other gateways of the same ID, with each gateway pairing up with the next youngest, or the oldest if it's the youngest, removing the old, weird quasi-connectivity extra gateways with the same ID used to have
- Gateway portal lifetime is now configurable, as is the cooldown between uses
- Gateways now have comparator support: 15 for regular connection, 14 for sub-network connection, 13 for [thing that'll be in the next update], 1 for off but intact structure, 0 otherwise
- Gateway method for glyph input and activation has been changed: right-click with a valid glyph to add it, right click with any other item/invalid glyph/empty hand to activate, punch to remove glyphs, one at a time
- All existing items have had chorus fruit in the recipes replaced with a new item chorus ink
Additions:
- Bottles of Chorus Ink, a cheap crafting ingredient that everything else in the mod depends on. It's also a throwable item that teleports entities near where it hits around, and can be launched from a dispenser.
- Bottle of Chorus Ink teleportation/search range can be configured, defaults to 24
- By default, Bottles of Chorus Ink will activate gateway cores on impact, although this can be turned off in config. Combined with dispenser functionality this means gateways are now redstone-compatible, although not in a way that can be totally automated without autocrafting
- Chorus Pearls, a throwable item that activates a block/entity remotely as if a player had clicked on it. Will drop as an item most of the time, with a configurable break chance (default: 20%)
- Note that this will not work with some block entities due to the method I use to bypass distance checks but I can patch stuff if I'm aware of it. If you find one that doesn't work beyond a certain distance, please leave a bug report on my github instead of in the curseforge comments, I should have a sticky thread for incompatible block entities up soonish
- Cloth is now a dependency for the new config options, as well as future planned additions

