ancient_forgemastery-1.5.0-forge-1.20.1.jar
Curse Maven Snippet
What's new
Additions
- Added the Spectral Boots
- Added the Reliquary variant of the new Remnant Temple structure
- Added dedicated loot tables for the Remnant Temple structure:
remnant_temple_reliquaryremnant_temple_bestiaryremnant_temple_foundryremnant_temple_other
Changes
- Gilded Artifacts that have durability now use their primary crafting ingredient as a repair material instead of Netherite Scrap
- Shield of Vindication cooldowns are now tracked per item stack, allowing multiple shields to be used independently
- Improved how responsively the Forging Altar updates its block connections
- Entity-bound visual effects now use model-based positioning instead of fixed offsets, anchoring them more accurately to body parts. Some of the improvements include:
- Wardlet and Wardling summoning positions are now aligned more accurately on non-humanoid entities
- Particles are now positioned more accurately on non-humanoid entities
- Player-bound particles now adapt dynamically to different poses
- Further improved the Ironbound Gauntlet’s particle trail
- Improved Anchored and Warped Ender Pearl performance through modulo-based tick throttling
- Custom Iron Golem and Ravager drops are now affected by Looting
- Custom entity drop injections now add to existing drops instead of replacing them, improving compatibility with other mods
- Increased the chance of finding Remnant Artifacts through archaeology:
- Desert Pyramids: 1 in 17 (5.9%) → 1 in 9 (11.1%)
- Desert Wells: 1 in 17 (5.9%) → 1 in 9 (11.1%)
- Remnant Artifacts can no longer be found in Ruined Portal chests
- Removed the Blackstone Temple structure from world generation
- Tweaked the Forging Altar block texture
Fixes
- Fixed an issue that caused Wardlets and Wardlings to despawn when the entity they were guarding crossed a portal
- Fixed an issue that caused bonus hearts granted by the Elixir of Vitality to reset after traveling through an End Portal
- Fixed an issue that caused the Forging Altar’s displayed item animation to become choppy in long-lived worlds
- Fixed an issue that caused the Shield of Vindication to remain visually charged after being unequipped from the main hand while on cooldown
- The Collection Medallion now takes priority over equipment with Mending when collecting experience orbs. Mending is applied only when the medallion is full or no Collection Medallion is held in either hand
- Piglin-worn Howling helmets now stop preventing death instead of attempting to break after reaching their final state. This may prevent cases where Piglins would continue surviving lethal damage after having consumed all Howling Helmet charges
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