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Ancient Creature

Ancient Creature adds prehistoric discoveries to Minecraft. Explore dig sites, uncover fossil fragments and ancient eggs, identify remains, and piece together creatures from the distant past.
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ancientcreature-26.1.2.13+26.1.2-fabric

File nameancientcreature-fabric-26.1.2-26.1.2.13.jar
Uploader
CoolerProMCCoolerProMC
Uploaded
Nov 15, 2026
Downloads
2
Size
30.5 MB
Mod Loaders
Fabric
File ID
9626237
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:ancient-creature-1630188:9626237"

Learn more about Curse Maven

What's new

26.1.2.13

  • Fixed creature loot counts, cooking conditions and Looting bonuses using the correct 26.1.2 loot format.
  • Fixed corrupted creature textures and geometry with Sodium 0.9.2, including when using Iris shaders.
  • Added six new dinosaurs, each with its own model, two skins, saddle and armor overlays, animations, original sounds, loot and fossils:
    • Allosaurus: Jurassic apex predator with lacrimal horns and strong three-clawed arms (birch forests, windswept hills, meadows)
    • Pachycephalosaurus: dome-headed herbivore that charges and headbutts threats (meadows, cherry groves, flower forests)
    • Gallimimus: fast, skittish ostrich-like herd animal that flees players and predators; sneak to get close (deserts, savannas)
    • Therizinosaurus: towering feathered herbivore with huge scythe claws that browses tree canopies (forests, bamboo jungles)
    • Compsognathus: chicken-sized pack hunter of chickens and rabbits, too small to ride (jungles, beaches)
    • Diplodocus: long, low sauropod with a whip tail that grazes and browses in herds (plains, savannas, meadows)
  • New ancientcreature:flee behavior component and ancientcreature:skittish_herbivore profile
  • Fleeing creatures use their run animation at close range and stop fleeing when the threat sneaks, becomes their owner, or is no longer alive.
  • New "rideable": false option in a species' riding block
  • Rebuilt the walk, run, swim and flight cycles of 16 creatures: real stance/swing gaits with knee and ankle flex, tail waves, head stabilisation, gallops for mammals, and cycles that keep pace with the creature's ground speed
  • Added resting poses when ordered to sit and fallen death poses to the 22 new or reanimated creatures
  • Revised death animations finish before Minecraft removes the body, so the final fallen pose is visible.
  • Quetzalcoatlus spreads its wings to fly and walks on all fours on the ground instead of flapping folded wings
  • Fixed the run animation of 16 creatures snapping mid-stride (its keyframes ran past the end of the clip)
  • Fixed 25 creature and machine sounds being stereo, which Minecraft plays at full volume regardless of distance
  • Tyrannosaurus Rex is now drawn 40% larger (it was no bigger than Carnotaurus) and is stronger: 160 health, 22 attack, 8 armor
  • Triceratops: 95 health, 14 attack, 6 armor, 1500-tick incubation (it was the weakest large herbivore)
  • Tyrannoraptor: 135 health, 19 attack, so the hybrid is no longer weaker than the T-rex it is made from
  • Dilophosaurus is drawn at a more accurate, smaller size
  • The Incubator now needs a Blaze Rod instead of Netherite Scrap, so reviving a first creature no longer requires Ancient Debris

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