File Details
anextratouch-0.0.12-sources.jar
- R
- May 14, 2026
- 2.03 MB
- 2
- 1.7.10
- Forge
File Name
anextratouch-0.0.12-sources.jar
Supported Versions
- 1.7.10
Curse Maven Snippet
- Water splash backport from particular
- Splashes also fire for dropped items and arrows entering water
- Cascade foam backport from particular
- Cascade sounds from Dynamic Surroundings 1.12.2
- Chest and ender chest bubble backport from particular
- Normal chest bubbles use the local water tint
- Rain and water drip ripple backport from particular
- Cake eating particles and sound backport from particular
- Vanilla rain, splash, water drip, and bubble particles use the water tint
- Watr trails backport from wakes
- Wake trails for Et Futurum boats
- Vanilla boats steer like Et Futurum boats
- Decoupled camera now works correctly with both vanilla and Et Futurum boats
- Coastal Waves backport
- Wetness drips remember and tint from Forge fluid sources
- Ripples can spawn on Forge fluid surfaces
- Fluid interaction blacklist for wetness, splashes, ripples, and wake trails
- Cascade-specific fluid blacklist, with Biomes O' Plenty honey ignored by default
- Cascades can form when one allowed fluid falls into another allowed fluid
- Custom distance ranges for water-related sounds
- Et Futurum elytra step accent plays the vanilla 1.20+ equip_elytra sound (provided by Et Futurum Requiem's Asset Director)
- Decoupled camera supports Et Futurum Elytra camera motion and steering
- Fixed decoupled camera terrain culling with renderer replacements like Angelica
- Fixed breath particles appearing in non-cold ocean biomes at low altitude
- Breath particles now force-show from Y=130 by default
- Fixed Shoulder Surfing raytracing with decoupled camera vertical offsets