adaptive_nemesis-1.0.17.jar
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What's new
⚖️ Trial of the Nemesis · Reforging the Balance ⚖️ v1.0.17 — Health bars no longer lie, and nemeses finally leave treasure behind
"First, we see the imbalance."
"Then, we correct the scales."
"Finally, we make the nemesis worthy of its name."
📖 This Update's Contents
🐉 1 · The Ender Dragon's Health Bar Finally Stops Lying
Have you ever encountered this:
An Ender Dragon with a Champion modifier descends in all its glory, yet its health bar is pitifully short—less than a tenth of what it should be. You strike it once, and it falls. Not because it was weak, but because its heart was empty from the very beginning.
Now, this problem has been completely fixed.
🐉 What we did:
- Health Bar Correction: Bosses now restore their health based on their true maximum health, rather than the "base value" before third-party mod bonuses. The higher the Champion modifier stacks, the higher the health bar will be, eliminating the awkward scenario of "a strong dragon with very little health."
- Safeguard: A fallback has been added—even if adaptive scaling fails to trigger for some reason (no players nearby, entity blacklisted, scaling timed out), the Boss will automatically refill its health to the true maximum on the next tick. The imbalance will no longer be written into the save.
The dragon has a heart again. This time, the health bar tells the truth.
💥 2 · Boss Multipliers Are No Longer Secretly Doubled
Some bosses were meant to be strong.
But too strong is not a surprise—it's a shock.
Previously, the health and damage of certain bosses (such as the Ender Dragon and the Wither) were stacked twice with the same multiplier—not by design, but due to a small mistake in the order of reading values. The result: you thought you were facing a buffed boss, but in reality, you were facing a moving wall.
💥 What we did:
- Corrected the reading order for "original values." It now checks in sequence:
- Original values recorded in old saves (compatible with legacy saves)
- True original values recorded before scaling
- Default attributes for the entity type
- Current base value as a fallback
- Result: Bosses are only buffed once, and their values return to the level intended by design.
The two ends of the scale have finally returned to their rightful places.
🎁 3 · When a Nemesis Falls, It Leaves Behind Its Own Treasure
You hunt a nemesis not to watch it fall.
But for what it leaves behind after it falls.
Starting with this version, when a nemesis dies, it can additionally drop loot tables you've configured—on top of vanilla drops, giving you a share of the "nemesis's legacy."
🎁 How to use:
- Ready to use out of the box: Set
nemesisLootEnabledtotruein the config to experience the built-in example drops (diamonds, emeralds, golden apples, enchanted golden apples). - Custom drops: Advanced players can:
- Write
nemesisLootTablesin the config, separating multiple loot table IDs with commas; - Or write a data pack directly, defining their own nemesis loot tables in
data/<namespace>/nemesis_loot/<name>.json.
- Write
- Hot reload support: After modifying the data pack, press F3+T to apply changes immediately without restarting the game.
- Safety fallback: If one table errors, it won't affect the others; you won't lose all drops due to a single configuration mistake.
🎁 Other details:
- Nemesis identification is based on the existing
NEMESIS_TAG, no additional configuration required. - TOML config and data pack config are merged and both take effect.
- A built-in example data pack is located under
examples/datapack/for direct reference.
The nemesis's legacy is now defined by you.
📋 Update Overview
+ 🐉 Ender Dragon (with Champion modifier) health bar anomaly fixed
+ 🐉 Boss health now refills to true maximum health
+ 🐉 Added delayed health refill fallback; no imbalance even if scaling is skipped
+ 💥 Boss health/damage multipliers no longer stacked twice
+ 🎁 Nemesis drops configured loot tables on death (new feature)
+ 🎁 Supports TOML config + data pack + hot reload
+ 🎁 Built-in example loot tables, ready to experience out of the box
- 🐉 Ender Dragon with less than 10% health bar
- 💥 Secretly doubled Boss multipliers
- 🎁 The emptiness of "Is that all?" after a nemesis falls
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